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path: root/engines/gob/sound.h
AgeCommit message (Expand)Author
2007-04-15Removed the need for double<->int conversions in readBuffer()Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-26More dead code; augmented note on PC speaker emulationMax Horn
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c...Max Horn
2007-02-26calling memset to zero a buffer you are about to fill with audio data is not ...Max Horn
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
2007-02-15- Changed the speaker stuff againSven Hesse
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing the...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-06- Fixed cut off and missing soundsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn