index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
sound.h
Age
Commit message (
Expand
)
Author
2007-04-25
Removed some more superfluous semicolons in the gob engine
Sven Hesse
2007-04-15
Removed the need for double<->int conversions in readBuffer()
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-03-29
- Properly implemented the ImdPlayer
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-26
More dead code; augmented note on PC speaker emulation
Max Horn
2007-02-26
'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c...
Max Horn
2007-02-26
calling memset to zero a buffer you are about to fill with audio data is not ...
Max Horn
2007-02-26
stop audio streams before deleting them
Willem Jan Palenstijn
2007-02-15
- Changed the speaker stuff again
Sven Hesse
2007-02-14
- Changed the square wave generator / speaker emulation, hopefully fixing the...
Sven Hesse
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-31
- Snd::WaitEndPlay() should stop a running composition
Sven Hesse
2007-01-31
- Correctly setting of Snd::_playingSound
Sven Hesse
2007-01-30
- Changed _soundFlags and implemented "compositions"
Sven Hesse
2007-01-06
- Fixed cut off and missing sounds
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-02-26
stop playing a sample before deleting the sample data
Willem Jan Palenstijn
2006-02-17
Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn