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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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sound
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sound.cpp
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Author
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2010-01-12
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...
Johannes Schickel
2009-07-05
Added a Key and ShortKey enum
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-22
Added stream-reading loading wrappers to MDYPlayer and added a workaround to ...
Sven Hesse
2009-06-22
Adding DataIO::existData()
Sven Hesse
2009-06-18
Splitting an ADLPlayer and MDYPlayer from the AdLib class
Sven Hesse
2009-06-18
Replacing some #includes by forward declarations
Sven Hesse
2009-06-13
Gob - *WIP* incomplete implementation of MDY/TBR
Arnaud Boutonné
2009-05-06
Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3
Arnaud Boutonné
2009-03-19
Adding simple support for protracker playback
Sven Hesse
2008-12-15
No background "music" shading in Urban Runner
Sven Hesse
2008-12-14
Background "music" for Urban Runner, though only 8bit for now
Sven Hesse
2008-12-14
Music/Video handling fixes/stubs
Sven Hesse
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-08-13
Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u...
Christopher Page
2008-06-24
Added main menu dialog files. Gob is now using the new _quit flag
Christopher Page
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-22
Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on mach...
Sven Hesse
2008-05-17
Changing debug channels a bit
Sven Hesse
2008-05-08
Implemented the background "music" / atmospheric sounds in Woodruff
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse