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path: root/engines/gob/sound/sound.cpp
AgeCommit message (Expand)Author
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...Johannes Schickel
2009-07-05Added a Key and ShortKey enumSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-22Added stream-reading loading wrappers to MDYPlayer and added a workaround to ...Sven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-18Replacing some #includes by forward declarationsSven Hesse
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-05-06Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3Arnaud Boutonné
2009-03-19Adding simple support for protracker playbackSven Hesse
2008-12-15No background "music" shading in Urban RunnerSven Hesse
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
2008-12-14Music/Video handling fixes/stubsSven Hesse
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u...Christopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-22Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on mach...Sven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse