aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/sound
AgeCommit message (Collapse)Author
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-22Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on ↵Sven Hesse
machines slower than mine (thanks, LordHoto ;)) svn-id: r32210
2008-05-17Changing debug channels a bitSven Hesse
svn-id: r32157
2008-05-08Declaring BackgroundAtmosphere as kMusicSoundTypeSven Hesse
svn-id: r31950
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
svn-id: r31949
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
svn-id: r31938
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937