Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-15 | GOB: Implement Util::getKeyState() for Little Red | Sven Hesse | |
This makes the bees level playable, removing the "lock-up". Collision detection between Little Red and the bees and butterflies doesn't work yet though, so they're just flying through her. Nevertheless, the game seems to be completable now. | |||
2011-09-03 | GOB: Move keyPressed() to Util | Sven Hesse | |
2011-09-03 | GOB: Make Util::setExtension() not add an extension to an empty string | Sven Hesse | |
2011-09-03 | GOB: Add Util::readString() | Sven Hesse | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-14 | GOB: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-01-29 | GOB: Add setExtension() | Sven Hesse | |
svn-id: r55639 | |||
2011-01-29 | GOB: Add GobEngine::isCurrentTot() | Sven Hesse | |
svn-id: r55630 | |||
2011-01-29 | GOB: Change _curTotFile and _totToLoad into Common::String | Sven Hesse | |
svn-id: r55629 | |||
2011-01-19 | GOB: Implement "live" (non-blocking) videos | Sven Hesse | |
Many thanks to SylvainTV. :) Urban Runner might actually be completeable now. One caveat: Hotspots at that hotel sequence are a bit glitchy... svn-id: r55333 | |||
2010-10-24 | GOB: Replace strncmp by scumm_stricmp when possible | Arnaud Boutonné | |
svn-id: r53774 | |||
2010-10-13 | GOB: Add Debug Console. | David Turner | |
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398 | |||
2010-09-30 | GOB: Remove dither stuff, commenting out most v6 drawing | Sven Hesse | |
svn-id: r52945 | |||
2010-08-15 | Gob - Follow cppcheck advices | Arnaud Boutonné | |
svn-id: r52106 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-23 | Gob - Add a workaround for gob3 Sofa bug #2867294. It's now possible to exit ↵ | Arnaud Boutonné | |
the animation by clicking svn-id: r45353 | |||
2009-10-03 | revert r44542: the fix reopens another previous bug | Arnaud Boutonné | |
svn-id: r44553 | |||
2009-10-02 | Fix for bug ref#2867294 (hopefully) | Arnaud Boutonné | |
svn-id: r44542 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-08-02 | Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵ | Sven Hesse | |
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996 | |||
2009-07-09 | Giving Font its own real class | Sven Hesse | |
svn-id: r42277 | |||
2009-07-05 | Renaming FontDesc::extraData to charWidths | Sven Hesse | |
svn-id: r42149 | |||
2009-07-05 | Added a Key and ShortKey enum | Sven Hesse | |
svn-id: r42121 | |||
2009-07-05 | Commenting prepareStr a bit and renaming it to cleanupStr | Sven Hesse | |
svn-id: r42120 | |||
2009-07-05 | Adding an enum MouseButtons | Sven Hesse | |
svn-id: r42119 | |||
2009-06-14 | Fixed an animation speed regression that got introduced when I added a lag ↵ | Sven Hesse | |
compensation for Woodruff svn-id: r41508 | |||
2009-06-06 | Demoplayer: | Sven Hesse | |
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294 | |||
2009-06-06 | Adding a pause mode | Sven Hesse | |
svn-id: r41228 | |||
2009-02-21 | Compensate small lags in Util::waitEndFrame(), so that the CD audio intro ↵ | Sven Hesse | |
sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily svn-id: r38702 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-14 | Plugging leaks | Sven Hesse | |
svn-id: r35355 | |||
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly ↵ | Sven Hesse | |
recognized now svn-id: r35350 | |||
2008-11-18 | Ooops :) | Sven Hesse | |
svn-id: r35119 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-07 | Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug ↵ | Sven Hesse | |
#2046244) svn-id: r34411 | |||
2008-09-07 | Clipping setMousePos() parameters to sane values | Sven Hesse | |
svn-id: r34409 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-08 | GOB works with the new GMM implementation | Christopher Page | |
svn-id: r32955 | |||
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page | |
svn-id: r32771 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-04 | Enabled scrolling in Woodruff | Sven Hesse | |
svn-id: r31855 | |||
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵ | Sven Hesse | |
cursor limiting) svn-id: r31846 | |||
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
2008-02-29 | Fixed some Lost in Time bugs: | Sven Hesse | |
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014 |