Age | Commit message (Expand) | Author |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse |
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse |
2012-01-27 | GOB: Picking up pearls | Sven Hesse |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse |
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke |
2011-11-03 | GOB: Fix a very stupid typo in the pathfinder | Sven Hesse |
2011-11-03 | GOB: Fix analyser warnings regarding sprintf() parameter signness | Sven Hesse |
2011-10-29 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson |
2011-10-23 | LAUNCHER: Add GUIO_NOASPECT to gob | Strangerke |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko |
2011-09-18 | GOB: At the decorative fishes in the Diving minigame | Sven Hesse |
2011-09-16 | GOB: Fix a stupid mistake regarding enum MouseButtons | Sven Hesse |
2011-09-15 | GOB: Randomize when the evil fishes enter and leave | Sven Hesse |
2011-09-15 | GOB: Randomize evil fish positions | Sven Hesse |
2011-09-15 | GOB: Make sure that the evil fish don't drift up/down | Sven Hesse |
2011-09-15 | GOB: Fix a typo | Matthew Hoops |
2011-09-15 | GOB: Don't explicitly open CD1.ITK for Urban Runner | Sven Hesse |
2011-09-14 | GOB: Tell Geisha that we have no AdLib | Sven Hesse |
2011-09-14 | GOB: Play the shooting sound in the Diving minigame | Sven Hesse |
2011-09-14 | GOB: Randomize the evil fish types | Sven Hesse |
2011-09-14 | GOB: Add EvilFish::mutate() | Sven Hesse |
2011-09-14 | GOB: Implement the fish shooting part of the Diving minigame | Sven Hesse |
2011-09-14 | GOB: Add ANIObject::rewind() | Sven Hesse |
2011-09-14 | GOB: Add ANIObject animation mode | Sven Hesse |
2011-09-14 | GOB: Init "Diving" cursor | Sven Hesse |
2011-09-14 | GOB: Add stubby "Diving" white pearl drawing | Sven Hesse |
2011-09-14 | GOB: Add stubby "Diving" black pearl drawing | Sven Hesse |
2011-09-14 | GOB: Add ANIObject::setPause() | Sven Hesse |
2011-09-14 | GOB: More const correctness | Sven Hesse |
2011-09-08 | GOB: Made some static data const. | Johannes Schickel |
2011-09-08 | JANITORIAL: Fix some formatting glitches in gob, hugo and toon | Strangerke |
2011-09-06 | GOB: Remove unused include. | Johannes Schickel |
2011-09-03 | GOB: Stub classes for Geisha's Diving and Penetration minigames | Sven Hesse |
2011-09-03 | GOB: Move keyPressed() to Util | Sven Hesse |
2011-09-03 | GOB: Add class Geisha::EvilFish | Sven Hesse |
2011-09-03 | GOB: Add class ANIObject | Sven Hesse |
2011-09-03 | GOB: Add class ANIFile | Sven Hesse |
2011-09-03 | GOB: Add class DECFile | Sven Hesse |
2011-09-03 | GOB: Add class RXYFile | Sven Hesse |
2011-09-03 | GOB: Add the Amiga version of Geisha | Sven Hesse |
2011-09-03 | GOB: Make Util::setExtension() not add an extension to an empty string | Sven Hesse |
2011-09-03 | GOB: Add Util::readString() | Sven Hesse |
2011-08-29 | GOB: Add a workaround for some of Geisha's textboxes | Sven Hesse |
2011-08-29 | GOB: Fix the display length of "You can't use that" texts in Geisha | Sven Hesse |