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2011-09-14GOB: Add EvilFish::mutate()Sven Hesse
2011-09-14GOB: Implement the fish shooting part of the Diving minigameSven Hesse
2011-09-14GOB: Add ANIObject::rewind()Sven Hesse
2011-09-14GOB: Add ANIObject animation modeSven Hesse
2011-09-14GOB: Init "Diving" cursorSven Hesse
2011-09-14GOB: Add stubby "Diving" white pearl drawingSven Hesse
2011-09-14GOB: Add stubby "Diving" black pearl drawingSven Hesse
2011-09-14GOB: Add ANIObject::setPause()Sven Hesse
2011-09-14GOB: More const correctnessSven Hesse
2011-09-08GOB: Made some static data const.Johannes Schickel
2011-09-08JANITORIAL: Fix some formatting glitches in gob, hugo and toonStrangerke
2011-09-06GOB: Remove unused include.Johannes Schickel
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Move keyPressed() to UtilSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
2011-09-03GOB: Add class ANIObjectSven Hesse
2011-09-03GOB: Add class ANIFileSven Hesse
2011-09-03GOB: Add class DECFileSven Hesse
2011-09-03GOB: Add class RXYFileSven Hesse
2011-09-03GOB: Add the Amiga version of GeishaSven Hesse
2011-09-03GOB: Make Util::setExtension() not add an extension to an empty stringSven Hesse
2011-09-03GOB: Add Util::readString()Sven Hesse
2011-08-29GOB: Add a workaround for some of Geisha's textboxesSven Hesse
2011-08-29GOB: Fix the display length of "You can't use that" texts in GeishaSven Hesse
2011-08-29GOB: Implement saving/loading for GeishaSven Hesse
2011-08-28GOB: Fix Geisha's hotspot checksSven Hesse
2011-08-28GOB: Fix a potential input box bugSven Hesse
2011-08-28GOB: Fix language inconsistencies in GeishaSven Hesse
2011-08-26GOB: Add cheat output for Geisha's mastermindSven Hesse
2011-08-26GOB: Add a console command to dump the whole variable spaceSven Hesse
2011-08-26GOB: Add oGeisha_checkDataSven Hesse
2011-08-26GOB: Implement oGeisha_caress1 and oGeisha_caress2Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Diving"Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Penetration"Sven Hesse
2011-08-26GOB: Oops, don't skip vital parts of the scriptSven Hesse
2011-08-26GOB: Add Geisha AdLib music opcodesSven Hesse
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26GOB: Actually, we do support 16 color fadingSven Hesse
2011-08-26GOB: Fix EGA palette animationSven Hesse
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
2011-08-26GOB: Geisha seems to be EGA-onlySven Hesse
2011-08-26GOB: Fix 0OT resource loading, used in GeishaSven Hesse
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-25GOB: Add a workaround for bug #3376547 (gob3 footstep sound)Sven Hesse
2011-07-23GOB: Fix missing sound effects in Woodruff (bug #3374170)Sven Hesse
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-14DETECTOR: Change ADFileBasedFallback::desc to ADGameDescription pointerMax Horn
2011-06-14DETECTOR: Treat file based fallback like any other fallback methodMax Horn
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn