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AgeCommit message (Expand)Author
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-31Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ...Sven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
2007-03-29formatting.Johannes Schickel
2007-03-29Mind the time needed to update the screen when waiting for a sound slice to f...Sven Hesse
2007-03-29Don't play coktel2.imd, but coktel.imdSven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-19Added FIXME note into the gob code (it tries to write into datafiles, which m...Max Horn
2007-03-18GOB: use EventManager::getMousePos and some cleanupMax Horn
2007-03-17Repaired/Corrected the MD5 listSven Hesse
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Add Spanish bargon MD5 as pointed in bugreport Eugene Sandulenko
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-11Added the French Atari ST Bargon Attack reported in the forumsSven Hesse
2007-03-07Fixed the crash in the interlude before the last level in the Gobliiins CD-ve...Sven Hesse
2007-03-05Corrected the initial drawing position of 101-anims (e.g. the guard monster i...Sven Hesse
2007-03-05Fixed the cursor hotspotsSven Hesse
2007-03-04Adding comment again.Johannes Schickel
2007-03-04Remove wrong gob2 Mac entry.Eugene Sandulenko
2007-03-04- Some minor fixesSven Hesse
2007-03-02Fix bug #1667806: "GOB: wrong detection"Eugene Sandulenko
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
2007-03-01Repaired the pathfinding in Bargon AttackSven Hesse
2007-02-26More dead code; augmented note on PC speaker emulationMax Horn
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and c...Max Horn
2007-02-26calling memset to zero a buffer you are about to fill with audio data is not ...Max Horn
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
2007-02-24Added spanish Ween (bug #1667743)Sven Hesse
2007-02-20Guard cdrom.h against being included multiple times.Torbjörn Andersson
2007-02-18Repaired loadingSven Hesse
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-16Some very obvious cleanups.Torbjörn Andersson
2007-02-15- Changed the speaker stuff againSven Hesse
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing the...Sven Hesse
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (ju...Max Horn
2007-02-13Fix MSVC warningEugene Sandulenko
2007-02-13Fix commentEugene Sandulenko
2007-02-13AdvancedDetector changes:Max Horn
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...Max Horn
2007-02-13Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget nameMax Horn
2007-02-13(re)added flags field to ADGameDescription, with currently only one value (GF...Max Horn
2007-02-12Adding MD5s supplied by vampir_raziel in bug report #1658373Sven Hesse