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2011-09-14GOB: Add ANIObject::rewind()Sven Hesse
2011-09-14GOB: Add ANIObject animation modeSven Hesse
Play the animation continuously or only once.
2011-09-14GOB: Init "Diving" cursorSven Hesse
2011-09-14GOB: Add stubby "Diving" white pearl drawingSven Hesse
2011-09-14GOB: Add stubby "Diving" black pearl drawingSven Hesse
2011-09-14GOB: Add ANIObject::setPause()Sven Hesse
2011-09-14GOB: More const correctnessSven Hesse
2011-09-08GOB: Made some static data const.Johannes Schickel
2011-09-08JANITORIAL: Fix some formatting glitches in gob, hugo and toonStrangerke
2011-09-06GOB: Remove unused include.Johannes Schickel
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Move keyPressed() to UtilSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
An "evil" fish in Geisha's "Diving" minigame.
2011-09-03GOB: Add class ANIObjectSven Hesse
Controls an animation stored within an ANI file.
2011-09-03GOB: Add class ANIFileSven Hesse
Handles ANI files, describing animations. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class DECFileSven Hesse
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class RXYFileSven Hesse
Handles RXY files, containing relative sprite coordinates. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add the Amiga version of GeishaSven Hesse
2011-09-03GOB: Make Util::setExtension() not add an extension to an empty stringSven Hesse
2011-09-03GOB: Add Util::readString()Sven Hesse
2011-08-29GOB: Add a workaround for some of Geisha's textboxesSven Hesse
Geisha often displays text while it loads a new TOT. Back in the days, this took long enough so that the text could be read. Since this isn't the case anymore, we'll wait for the user to press a key or click the mouse.
2011-08-29GOB: Fix the display length of "You can't use that" texts in GeishaSven Hesse
2011-08-29GOB: Implement saving/loading for GeishaSven Hesse
2011-08-28GOB: Fix Geisha's hotspot checksSven Hesse
2011-08-28GOB: Fix a potential input box bugSven Hesse
2011-08-28GOB: Fix language inconsistencies in GeishaSven Hesse
2011-08-26GOB: Add cheat output for Geisha's mastermindSven Hesse
2011-08-26GOB: Add a console command to dump the whole variable spaceSven Hesse
2011-08-26GOB: Add oGeisha_checkDataSven Hesse
2011-08-26GOB: Implement oGeisha_caress1 and oGeisha_caress2Sven Hesse
Used in the Mastermind minigame in Chapter 2: Caress
2011-08-26GOB: Stub the Geisha minigame "Diving"Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Penetration"Sven Hesse
2011-08-26GOB: Oops, don't skip vital parts of the scriptSven Hesse
The paramater count is already read in oGeisha_goblinFunc...
2011-08-26GOB: Add Geisha AdLib music opcodesSven Hesse
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26GOB: Actually, we do support 16 color fadingSven Hesse
2011-08-26GOB: Fix EGA palette animationSven Hesse
The Geisha intro is now watchable
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable.
2011-08-26GOB: Geisha seems to be EGA-onlySven Hesse
The menu in Geisha shows now. It crashes when something is clicked though; the loadSound opcode is probably different.
2011-08-26GOB: Fix 0OT resource loading, used in GeishaSven Hesse
0OT are compressed TOT files. The compression flag in the STK header is *not* set, and 0OT files are compressed in chunks, not as a whole.
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-07-25GOB: Add a workaround for bug #3376547 (gob3 footstep sound)Sven Hesse
2011-07-23GOB: Fix missing sound effects in Woodruff (bug #3374170)Sven Hesse
Another regression of the CoktelDecoder rewrite. Thanks to digitall for finding the offending commit. :)
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-14DETECTOR: Change ADFileBasedFallback::desc to ADGameDescription pointerMax Horn
2011-06-14DETECTOR: Treat file based fallback like any other fallback methodMax Horn
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-10GOB: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn