Age | Commit message (Collapse) | Author |
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svn-id: r32233
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svn-id: r32223
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svn-id: r32218
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svn-id: r32214
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svn-id: r32213
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svn-id: r32212
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svn-id: r32211
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machines slower than mine (thanks, LordHoto ;))
svn-id: r32210
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svn-id: r32209
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closing the object video right when it finished playing through
svn-id: r32172
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svn-id: r32163
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related issues
svn-id: r32161
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I hope it doesn't break anything else, though...
svn-id: r32159
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svn-id: r32158
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svn-id: r32157
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svn-id: r32146
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apparently stupid *g*)
svn-id: r32131
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svn-id: r32095
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Woodruff (some videos aren't closed correctly yet).
svn-id: r32091
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svn-id: r32090
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a lockup when entering the bar
svn-id: r32087
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svn-id: r32086
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svn-id: r32079
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save and load sprites (which we ignore currently, doesn't seem to have any impact).
svn-id: r32040
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Objects you take from or leave in screens are remembered correctly now.
svn-id: r32030
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svn-id: r31989
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destructor access an already destroyed part
svn-id: r31952
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svn-id: r31950
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svn-id: r31949
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svn-id: r31945
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svn-id: r31940
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svn-id: r31938
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svn-id: r31937
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svn-id: r31926
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svn-id: r31916
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This also (finally) fixes the Gob3 draw order glitch (for real, this time)
svn-id: r31915
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position via the scripts.
svn-id: r31911
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svn-id: r31908
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svn-id: r31888
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svn-id: r31857
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svn-id: r31856
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svn-id: r31855
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cursor limiting)
svn-id: r31846
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svn-id: r31833
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svn-id: r31797
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svn-id: r31795
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svn-id: r31793
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in Gob3
svn-id: r31792
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svn-id: r31791
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Still far from being complete (and correct), but it's a start...
- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)
svn-id: r31750
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