Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-11 | Added the French Atari ST Bargon Attack reported in the forums | Sven Hesse | |
svn-id: r26097 | |||
2007-03-07 | Fixed the crash in the interlude before the last level in the Gobliiins ↵ | Sven Hesse | |
CD-version svn-id: r26009 | |||
2007-03-05 | Corrected the initial drawing position of 101-anims (e.g. the guard monster ↵ | Sven Hesse | |
in the beach screen in Bargon Attack) svn-id: r25991 | |||
2007-03-05 | Fixed the cursor hotspots | Sven Hesse | |
svn-id: r25990 | |||
2007-03-04 | Adding comment again. | Johannes Schickel | |
svn-id: r25979 | |||
2007-03-04 | Remove wrong gob2 Mac entry. | Eugene Sandulenko | |
svn-id: r25978 | |||
2007-03-04 | - Some minor fixes | Sven Hesse | |
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977 | |||
2007-03-02 | Fix bug #1667806: "GOB: wrong detection" | Eugene Sandulenko | |
svn-id: r25924 | |||
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse | |
- Some minor fixes svn-id: r25921 | |||
2007-03-01 | Repaired the pathfinding in Bargon Attack | Sven Hesse | |
svn-id: r25915 | |||
2007-02-26 | More dead code; augmented note on PC speaker emulation | Max Horn | |
svn-id: r25885 | |||
2007-02-26 | 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and ↵ | Max Horn | |
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) svn-id: r25884 | |||
2007-02-26 | calling memset to zero a buffer you are about to fill with audio data is not ↵ | Max Horn | |
necessary (removing this from Gob::Snd::readBuffer); removed dead code svn-id: r25883 | |||
2007-02-26 | stop audio streams before deleting them | Willem Jan Palenstijn | |
svn-id: r25882 | |||
2007-02-24 | Added spanish Ween (bug #1667743) | Sven Hesse | |
svn-id: r25823 | |||
2007-02-20 | Guard cdrom.h against being included multiple times. | Torbjörn Andersson | |
svn-id: r25745 | |||
2007-02-18 | Repaired loading | Sven Hesse | |
svn-id: r25685 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file ↵ | Sven Hesse | |
it's supposed to check - Fixed the actor drawn over the background glitch in Bargon Attack - Plugged some leaks svn-id: r25651 | |||
2007-02-16 | Some very obvious cleanups. | Torbjörn Andersson | |
svn-id: r25635 | |||
2007-02-15 | - Changed the speaker stuff again | Sven Hesse | |
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing ↵ | Sven Hesse | |
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Fix MSVC warning | Eugene Sandulenko | |
svn-id: r25558 | |||
2007-02-13 | Fix comment | Eugene Sandulenko | |
svn-id: r25553 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | Adding MD5s supplied by vampir_raziel in bug report #1658373 | Sven Hesse | |
svn-id: r25538 | |||
2007-02-12 | More demo version fixes | Sven Hesse | |
svn-id: r25532 | |||
2007-02-12 | Changed language finding again | Sven Hesse | |
svn-id: r25525 | |||
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse | |
- Improved language finding a bit svn-id: r25520 | |||
2007-02-12 | Improve detection. | Eugene Sandulenko | |
svn-id: r25519 | |||
2007-02-07 | The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so ↵ | Sven Hesse | |
removed the SoundHandle starting for each sample svn-id: r25411 | |||
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse | |
- Changed cursor visibility handling a bit svn-id: r25407 | |||
2007-02-06 | Corrected the goblins walking sound (#1621086) | Sven Hesse | |
svn-id: r25404 | |||
2007-02-06 | Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 ↵ | Sven Hesse | |
(Wrong sprite in foreground) svn-id: r25403 | |||
2007-02-06 | - Fixed Ween's inventory in the volcano (#1630113) | Sven Hesse | |
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath() svn-id: r25402 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-05 | Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing ↵ | Sven Hesse | |
invalid memory (also possible fix for bug #1652551) svn-id: r25395 | |||
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵ | Sven Hesse | |
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393 | |||
2007-02-04 | - Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵ | Sven Hesse | |
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵ | Sven Hesse | |
each language svn-id: r25329 |