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2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-08-05Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow ↵Sven Hesse
computers) svn-id: r28456
2007-08-03Make resolution change in Lost in Time less wacky.Eugene Sandulenko
svn-id: r28437
2007-08-03Lost in Time's title is shown correctly now.Sven Hesse
The size switching looks a bit whacky, but that's what the game does :) svn-id: r28435
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
svn-id: r28434
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
svn-id: r28433
2007-08-02Made the offsets in the construct signed as wellSven Hesse
svn-id: r28421
2007-08-02Fixed some warningsFilippos Karapetis
svn-id: r28420
2007-08-02Saving works now in Lost in TimeSven Hesse
svn-id: r28418
2007-08-02Added entries for the CD version of Lost in Time. (I'm told this is how weTorbjörn Andersson
handle multi-lingual games.) svn-id: r28416
2007-08-02Renamed "lost" to "lostintime".Sven Hesse
svn-id: r28415
2007-08-02Added Lost in Time. The title screen doesn't show and the wobble-effect ↵Sven Hesse
isn't there, but the game is (partly?) playable. svn-id: r28414
2007-08-02Added the MD5 of Inca II. It works a bit but hangs when a space shooter ↵Sven Hesse
sequence should start svn-id: r28413
2007-08-02Don't restart the audiostream when the IMD refills all sound buffers at onceSven Hesse
svn-id: r28412
2007-08-02Don't crash at getRandom(0)Sven Hesse
svn-id: r28411
2007-08-02Strip path from save file nameSven Hesse
svn-id: r28410
2007-08-02Added Italian Woodruff, as supplied by Hkz on #scummvmSven Hesse
svn-id: r28403
2007-08-02Fixing compilation for Raziel_AOne ;)Sven Hesse
svn-id: r28402
2007-08-01Support for (still a bit glitchy) 16bit soundSven Hesse
svn-id: r28383
2007-08-01Some GK2 VMDs now load and play, too. The sound is borked, though (probably ↵Sven Hesse
16 bit). svn-id: r28377
2007-07-31Woodruff's intro.vmd now works correctly! :))Sven Hesse
svn-id: r28374
2007-07-31- VMD playing works a bit better nowSven Hesse
- Minor cleanup svn-id: r28373
2007-07-31Added Ween English Atari ST and updated the Amiga version, as provided by ↵Sven Hesse
pwigren in bug #1764174 svn-id: r28369
2007-07-31Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren ↵Sven Hesse
in bug #1764174 svn-id: r28366
2007-07-31Fixed some warningsFilippos Karapetis
svn-id: r28364
2007-07-31Still partly broken/stubby VMD playingSven Hesse
svn-id: r28363
2007-07-31Added the spanish version of Woodruff, provided by jvprat on #scummvmSven Hesse
svn-id: r28360
2007-07-31Minor DataIO-cleanupSven Hesse
svn-id: r28349
2007-07-30- Removed left-over, commented-out codeSven Hesse
- Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though) svn-id: r28342
2007-07-30Added a few stub messagesSven Hesse
svn-id: r28333
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327
2007-07-27Clarifying the language fallback warningsSven Hesse
svn-id: r28238
2007-07-27The language fallback now prefers the other english if USA or GRB was ↵Sven Hesse
requested but wasn't found in the game data. svn-id: r28237
2007-07-27Fixing languages for another Woodruff versionSven Hesse
svn-id: r28236
2007-07-27- AJWorld has AdlibSven Hesse
- Fixing languages for one version of Woodruff svn-id: r28228
2007-07-26Fixed o1_fillRect() againSven Hesse
svn-id: r28209
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
svn-id: r28208
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
svn-id: r28206
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
svn-id: r28204
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely ↵Sven Hesse
followed by a crash). svn-id: r28203
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
svn-id: r28197
2007-07-25Add A.J's World of Discovery. Compatibility is perfect.Eugene Sandulenko
svn-id: r28191
2007-07-25Added one (commented out) "The Last Dynasty" MD5Sven Hesse
svn-id: r28190
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵Sven Hesse
crashes / freezes) svn-id: r28188
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
- Added a fallback for Woodruff svn-id: r28187
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
svn-id: r28186
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
svn-id: r28181