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AgeCommit message (Expand)Author
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
2008-10-02Engine class changed:Max Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-27Added a spanish floppy version of Lost in Time, as supplied by goodoldgeorg i...Sven Hesse
2008-09-14Big patch changing semantics of ReadStream::eos():Willem Jan Palenstijn
2008-09-13Big patch changing the signature of various Stream methods (some ports may ne...Max Horn
2008-09-07Added polish version of Woodruff, as supplied by goodoldgeorg in bug report #...Sven Hesse
2008-09-07Added a spanish floppy version of Gob3, as supplied by SiRoCs in bug report #...Sven Hesse
2008-09-07Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug #...Sven Hesse
2008-09-07Clipping setMousePos() parameters to sane valuesSven Hesse
2008-09-07Added another demo version of Gobliiins (bug #2098412)Sven Hesse
2008-09-04Added another version of Lost in Time CD, as supplied by SiRoCs in bug report...Sven Hesse
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-02Added French Bargon Attack, as supplied by kizkoool in bugreport #2089734Sven Hesse
2008-09-02Urban Runner stubsSven Hesse
2008-09-01Merging more of the GSoC 2008 RTL branch: GOBMax Horn
2008-08-31Fix warningsMax Horn
2008-08-31Shutting up a warning on systems where char is signed by defaultSven Hesse
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-08-23Fixing _itemsMap access (bug #2069177)Sven Hesse
2008-08-16Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-...Christopher Page
2008-08-16Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ...Christopher Page
2008-08-15Fixing a segfault in the Bargon Attack menuSven Hesse
2008-08-13Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not u...Christopher Page
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-12Minor constness fix to help with aliasingBertrand Augereau
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-07-11Don't use kPlainSoundType if you don't have toMax Horn
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08Added a Gob1 version supplied by raina in the forums.Sven Hesse
2008-07-08Modified the EGA story image delay to work for the Mac versions as wellSven Hesse
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-07-03Fixing a crash when loading a save made within the cult/bargon building (bug ...Sven Hesse
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-06-19Fixed a palette issue in Lost in TimeSven Hesse
2008-06-19Only try playing object videos when the game version supports that (only Wood...Sven Hesse
2008-06-01Ooops, intialize variables properly.Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-27Fixed an endian-related issue, making Woodruff controlable on big-endian mach...Sven Hesse
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
2008-05-26More split screen fixes.Sven Hesse
2008-05-26Use memmove when source and destination sprite areas overlap in drawSprite()Sven Hesse
2008-05-26Changed anim/static PieceDesc loading, to allow for more sanity checks.Sven Hesse
2008-05-26Ooops, made frame skipping for A/V sync correction work again (instead of loc...Sven Hesse
2008-05-25Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in W...Sven Hesse
2008-05-25Fixed the small static sound in Woodruff's intro video.Sven Hesse