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AgeCommit message (Expand)Author
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-08-24Add ADI 2.6 FR detectionArnaud Boutonné
2009-08-24- Add game type ADI2Arnaud Boutonné
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, an...Arnaud Boutonné
2009-08-24Add another extension: SMDArnaud Boutonné
2009-08-23Properly initialize _autoDouble, fixing demos that don't set a video mode on ...Sven Hesse
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a play...Arnaud Boutonné
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ...Arnaud Boutonné
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD au...Johannes Schickel
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ...Arnaud Boutonné
2009-08-17Formatting.Johannes Schickel
2009-08-17Suppress useless parenthesesArnaud Boutonné
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ...Arnaud Boutonné
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...Sven Hesse
2009-08-13fix methodsArnaud Boutonné
2009-08-13Suppress no longer needed Playtoons workaroundArnaud Boutonné
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...Arnaud Boutonné
2009-08-13Initial save handler for Playtoons Arnaud Boutonné
2009-08-10gob - Add 2 files tested and used by Playtoons and Playtoons CKArnaud Boutonné
2009-08-10gob - Add a workaround for files (at least in Playtoons) that are tested on C...Arnaud Boutonné
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-08-08When opening a data stream, don't read the whole file into memory if not nece...Sven Hesse
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and d...Sven Hesse
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. Fixes...Sven Hesse
2009-07-29Oops, fixing a regression I created with the Map_v4/Map_v2-mergeSven Hesse
2009-07-28More alignment-related changesSven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-28Silencing two "empty loop body" warningsSven Hesse
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ...Sven Hesse
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...Sven Hesse
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
2009-07-24Added a method to easily dump resources to fileSven Hesse
2009-07-24Adding ADL playback to the demoplayerSven Hesse
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...Sven Hesse
2009-07-21Fixing the text input in Gob1 (the loading code wasn't printed as you typed a...Sven Hesse
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
2009-07-21Making some static const uint32s public, older GCC versions don't seem to lik...Sven Hesse
2009-07-18Adding a workaround for the guard house card game "game over" screen in WoodruffSven Hesse