Age | Commit message (Expand) | Author |
2006-12-24 | Add md5 for interactive gob2 demo. | Eugene Sandulenko |
2006-12-20 | Changed CD playing a bit, now playing directly from the CD should be possible... | Sven Hesse |
2006-12-19 | Stomped the well/diving-bug | Sven Hesse |
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse |
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse |
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in... | Sven Hesse |
2006-12-17 | Fixed a walking animations related mistake | Sven Hesse |
2006-12-17 | Added a range check in Draw_v2::printText(), fixing invalid reads. It *should... | Sven Hesse |
2006-12-14 | Smashed the wizard's house bug | Sven Hesse |
2006-11-30 | The music in the Mac version of Gob1 seems to be selected randomly for each s... | Sven Hesse |
2006-11-30 | Adding new Gob2 MD5 (closing bug #1605235) | Sven Hesse |
2006-11-27 | Removed the "#ifdef SCUMM_BIG_ENDIAN"s | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-11-14 | formatting. | Johannes Schickel |
2006-11-14 | Fixed the lock when leaving the menu | Sven Hesse |
2006-11-09 | Closing bug #1593768 (Logical and should probably be bitwise and) | Sven Hesse |
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the... | Max Horn |
2006-09-16 | Reduce code duplication | Max Horn |
2006-09-09 | Fixed unaligned read on PalmOS | Chris Apers |
2006-08-16 | Fixed pathfinding | Sven Hesse |
2006-08-15 | Limit md5 computations to first 5000 bytes in gob engine. | Eugene Sandulenko |
2006-08-12 | Ooops again, use the correct delete... | Sven Hesse |
2006-08-12 | Ooops, free the allocated _startTot/_startTot0, too... | Sven Hesse |
2006-08-12 | Added another field to the GameSettings for the intro.tot, because the Goblii... | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-31 | * Added copyright string to all engine plugins | Max Horn |
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson |
2006-07-23 | String class usage cleanup | Max Horn |
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at least... | Max Horn |
2006-07-22 | - let md5_file accept a FilesystemNode too | Johannes Schickel |
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobl... | Johannes Schickel |
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now... | Max Horn |
2006-07-15 | Fix building with msvc8. | Johannes Schickel |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking... | Max Horn |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-24 | * Renamed config.mak to config.mk | Max Horn |
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn |
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson |
2006-06-13 | Some more READ_LE_* -> MemoryReadStream.* conversions | Sven Hesse |
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-12 | Using MemoryReadStream for Scenery::loadAnim() | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |
2006-06-12 | Small corrections and cleanup for Gob2, fixing the graphical glitches in the ... | Sven Hesse |