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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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Author
2007-07-27
Clarifying the language fallback warnings
Sven Hesse
2007-07-27
The language fallback now prefers the other english if USA or GRB was request...
Sven Hesse
2007-07-27
Fixing languages for another Woodruff version
Sven Hesse
2007-07-27
- AJWorld has Adlib
Sven Hesse
2007-07-26
Fixed o1_fillRect() again
Sven Hesse
2007-07-26
Corrected Woodruff's hotspot text positions.
Sven Hesse
2007-07-26
sub0x18 is o2_addCollision().
Sven Hesse
2007-07-25
Renamed Inter_Woodruff to Inter_v4
Sven Hesse
2007-07-25
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
Sven Hesse
2007-07-25
Some more safety checks and the first room's background can be seen
Sven Hesse
2007-07-25
Added a few safety checks. Now Woodruff shows the loading image (closely foll...
Sven Hesse
2007-07-25
Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
Eugene Sandulenko
2007-07-25
Add A.J's World of Discovery. Compatibility is perfect.
Eugene Sandulenko
2007-07-25
Added one (commented out) "The Last Dynasty" MD5
Sven Hesse
2007-07-25
Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...
Sven Hesse
2007-07-25
- Removed Adlib from Woodruff's freatures
Sven Hesse
2007-07-24
Oops, forgot I've modified the entries for testing
Sven Hesse
2007-07-24
- Separated game type and features
Sven Hesse
2007-07-24
Fixing bug #1749688 ("GOB3: Objects Disappear")
Sven Hesse
2007-07-01
Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted)
Max Horn
2007-07-01
Re-added __attribute__(packed)
Max Horn
2007-07-01
Removing non-ASCII chars from source code
Max Horn
2007-07-01
Applying agentq's screenshot loading fix to the trunk as well
Sven Hesse
2007-06-28
Changed GOB to use common/frac.h
Max Horn
2007-06-26
Explicitly mention the bug we work around (makes it a lot easier to deal with...
Max Horn
2007-06-25
Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")
Sven Hesse
2007-06-25
Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)
Sven Hesse
2007-06-23
Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)
Sven Hesse
2007-06-23
Added GOB FIXME
Max Horn
2007-06-23
Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keys
Sven Hesse
2007-06-22
Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...
Max Horn
2007-06-16
Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
Chris Apers
2007-06-12
Patch #1733764: "Fallback detection patch". GSoC student.
Eugene Sandulenko
2007-06-09
Fixing scrolling issue in "IDOL"-screen (bug #1734007)
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
Removing useless common/fs.h includes
Max Horn
2007-05-30
- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...
Sven Hesse
2007-05-26
Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of Ween
Eugene Sandulenko
2007-05-01
Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
Sven Hesse
2007-04-28
Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")
Sven Hesse
2007-04-27
That should fix another segfault when clicking outside of the screen (bug #17...
Sven Hesse
2007-04-25
Removed some more superfluous semicolons in the gob engine
Sven Hesse
2007-04-25
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...
Max Horn
2007-04-24
Added the french Atari ST version of Gob2, as supplied by bgk in bug report #...
Sven Hesse
2007-04-24
Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvm
Sven Hesse
2007-04-24
The amiga version has english and german text
Sven Hesse
2007-04-21
Some more small fixes. Gob3 is completable now :)
Sven Hesse
2007-04-19
- Fixed handling of the case split screen + vertical scrolling area
Sven Hesse
2007-04-17
Fix scroll handler
Sven Hesse
2007-04-17
Changed processInput() to use the ascii value instead of the keycode, so that...
Sven Hesse
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