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2010-10-25GOB: Fix the Gob3 stairs walking bugSven Hesse
Fix the bug where blount keeps moving between two steps of wide stairs. svn-id: r53793
2010-10-25GOB: Format optimizePoints() to be a bit more readableSven Hesse
svn-id: r53792
2010-10-25GOB: Minor map cleanupSven Hesse
Make the direction a named enum and create a function moveDirection() for increasing coordinates according to a direction. svn-id: r53791
2010-10-25GOB: Fix a typo in checkDirectPath()Sven Hesse
svn-id: r53790
2010-10-25GOB: Format getDirection() to be more readableSven Hesse
svn-id: r53789
2010-10-25GOB: Add sanity checks to getPass()/setPass()Sven Hesse
svn-id: r53788
2010-10-25GOB: Make moveAdvance() and movePathFind() a bit more readableSven Hesse
svn-id: r53787
2010-10-24GOB: Replace strncmp by scumm_stricmp when possibleArnaud Boutonné
svn-id: r53774
2010-10-24GOB: un-ban and fix a somehow corrupted version of FascinationArnaud Boutonné
(This version has been found on original floppies) svn-id: r53772
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-10-16GOB: Extend debug console variable command a bitSven Hesse
...So that it's actually useful svn-id: r53544
2010-10-15GOB: Properly fixing the captureCounter code analysis warningSven Hesse
svn-id: r53492
2010-10-15GOB: Remove the now useless helper.hSven Hesse
svn-id: r53491
2010-10-15GOB: Remove strncpy0()Sven Hesse
Replacing it (and some strncpy + manual terminating) with Common::strlcpy() svn-id: r53490
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15GOB: Fix Code analysis warningsSven Hesse
See bug report #3087831 svn-id: r53464
2010-10-13GOB: Add Debug Console.David Turner
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
svn-id: r53161
2010-10-07GOB: Fix object videos with more than 255 framesSven Hesse
A regression of the CoktelDecoder rewrite. svn-id: r53043
2010-10-05GOB: Try to also open VMD files in Gob3 WinSven Hesse
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037
2010-10-05GOB: Silence compiler warningsSven Hesse
svn-id: r53036
2010-10-05GOB: Fix text display in Gob3 Windows/ADISven Hesse
svn-id: r53032
2010-09-30GOB: Remove useless variableArnaud Boutonné
svn-id: r52957
2010-09-30GOB: Fix 16bit cursorsSven Hesse
svn-id: r52952
2010-09-30GOB: Remove extra \n in debug warning()sSven Hesse
svn-id: r52951
2010-09-30GOB: Transparency support for 16bit surfacesSven Hesse
svn-id: r52950
2010-09-30GOB: Create 16bit surfaces for true color gamesSven Hesse
Enabling basic Urban drawing again svn-id: r52949
2010-09-30GOB: Remove the now useless VGAVideoDriverSven Hesse
svn-id: r52948
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-09-30GOB: Add a new class SurfaceSven Hesse
This will be the new class managing all drawing, providing depth-agnostic methods for all drawing operations, including 2 iterator-like classes, Pixel and ConstPixel. svn-id: r52946
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
svn-id: r52945
2010-09-30GOB: Stub setting up of 16bpp graphicsSven Hesse
svn-id: r52944
2010-09-30GOB: Add kFeaturesTrueColorSven Hesse
svn-id: r52943
2010-09-30GOB: Rename kFeatures640 to kFeatures640x480Sven Hesse
svn-id: r52942
2010-09-20GOB: Don't crash if getCharData() returns NULLTorbjörn Andersson
This happened to me when playing the floppy version of Gobliins 2. I don't know if it's a fix or a workaround, but the function can clearly return NULL so let's guard against it. svn-id: r52813
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-09-17GOB: Add detection for polish gob2 and gob3Arnaud Boutonné
MD5s provided in bug #3067489 svn-id: r52767
2010-09-15GOB: Add detection for Gob1 CD PolishArnaud Boutonné
svn-id: r52734
2010-09-10GOB: Fix 2nd Hebrew protection screen in FascinationArnaud Boutonné
Add a workaround to avoid a crash when failing the protection check This only applies for the 2nd protection screen in the Hebrew version which is used when the intro is not skipped svn-id: r52672
2010-08-28GOB: Change detection of Fascination CDArnaud Boutonné
At the opposite of the other versions, the real name of the first stick file in Fascination CD is intro.stk, not disk0.stk. svn-id: r52424
2010-08-25GOB: Detection of pirated gamesArnaud Boutonné
Add detection of the known cracked Coktel games with the appropriate ADGF_PIRATED flag svn-id: r52395
2010-08-24GOB: Add information about a cracked FascinationArnaud Boutonné
Add a comment about a cracked versions of Fascination. The crack used is based on the original executable's tolerance, it crashes in Scummvm. svn-id: r52360
2010-08-24GOB: Little cleanup of Fascination detectionArnaud Boutonné
svn-id: r52359
2010-08-24GOB: Two fixes for the Fascination delay issue.Arnaud Boutonné
Add two more workarounds for the delay issue between the storage room and the lab. This fixes the PC Floppy Hebrew and german versions. svn-id: r52334
2010-08-24GOB: Avoid a crash in the protection screen of Fascination (PC).Arnaud Boutonné
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316
2010-08-22GOB - Suppress debug commentsArnaud Boutonné
svn-id: r52290
2010-08-22GOB - Fix 2 bugs in Fascination Hebrew, now playable.Arnaud Boutonné
Again, thanks SylvainTV for the debugging efforts svn-id: r52288
2010-08-22GOB - Add detection for all the languages on Fascination CDArnaud Boutonné
Add detection for Spanish, Italian, German and French svn-id: r52286
2010-08-21GOB: Clean up of Fascination codeArnaud Boutonné
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267
2010-08-20GOB: Add an initGame() for Fascination.Arnaud Boutonné
Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment svn-id: r52247