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2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵Sven Hesse
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-07-29Oops, fixing a regression I created with the Map_v4/Map_v2-mergeSven Hesse
svn-id: r42894
2009-07-28More alignment-related changesSven Hesse
svn-id: r42858
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
svn-id: r42857
2009-07-28Silencing two "empty loop body" warningsSven Hesse
svn-id: r42856
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ↵Sven Hesse
subtitles in The Last Dynasty aren't shown svn-id: r42767
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
svn-id: r42766
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
svn-id: r42716
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Added a method to easily dump resources to fileSven Hesse
svn-id: r42711
2009-07-24Adding ADL playback to the demoplayerSven Hesse
svn-id: r42709
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
svn-id: r42706
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-07-21Fixing the text input in Gob1 (the loading code wasn't printed as you typed ↵Sven Hesse
anymore) svn-id: r42642
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
svn-id: r42641
2009-07-21Making some static const uint32s public, older GCC versions don't seem to ↵Sven Hesse
like nested classes to access their parents' protected members svn-id: r42640
2009-07-18Adding a workaround for the guard house card game "game over" screen in WoodruffSven Hesse
svn-id: r42588
2009-07-17/Finally/ fixing the longstanding flicker bug in Woodruff. I was completely ↵Sven Hesse
mistaken about its cause, too svn-id: r42572
2009-07-17Adding a workaround for the vanishing Coh Cott bug (#1972466), which is ↵Sven Hesse
actually an error in that video file svn-id: r42570
2009-07-17Making TOTResourceItem::size unsigned, fixing a graphics bug that crept inSven Hesse
svn-id: r42552
2009-07-17Added some more debug warnings when resources can't be loadedSven Hesse
svn-id: r42551
2009-07-14Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006Arnaud Boutonné
svn-id: r42483
2009-07-14Add detection for Playtoons CK 3 (FR)Arnaud Boutonné
svn-id: r42476
2009-07-13Allow resource loading from EXT even if the TOT has none againSven Hesse
svn-id: r42463
2009-07-10Fixing mismatched deleteSven Hesse
svn-id: r42354
2009-07-09Giving Font its own real classSven Hesse
svn-id: r42277
2009-07-07kFeatures800 -> kFeatures800x600 in order to have more meaningful nameEugene Sandulenko
svn-id: r42229
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
svn-id: r42217
2009-07-07- Add a new gametype for 'The Land of the Magic Stones'Arnaud Boutonné
- Add detection of the french version - Add a new game feature for 800*600 svn-id: r42215
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-07Add detection of Playtoons 2 EnArnaud Boutonné
svn-id: r42208
2009-07-06Loop over the string instead of copying and then editing it (hopefully, the ↵Sven Hesse
PSP GCC won't ICE again here :P) svn-id: r42176
2009-07-06add workaround for PSP compiler ICEJoost Peters
svn-id: r42175
2009-07-06Splitting up the big evaluate() functionSven Hesse
svn-id: r42171
2009-07-06Adding more commentsSven Hesse
svn-id: r42161
2009-07-05Added an enum for the hotspot statesSven Hesse
svn-id: r42155
2009-07-05Adding some hotspot debug messagesSven Hesse
svn-id: r42154
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
svn-id: r42153
2009-07-05Reordering some methodsSven Hesse
svn-id: r42150
2009-07-05Renaming FontDesc::extraData to charWidthsSven Hesse
svn-id: r42149
2009-07-05More input related split-offsSven Hesse
svn-id: r42148
2009-07-05Split off some drawing related functionsSven Hesse
svn-id: r42147
2009-07-05Ooops, fixing monospaced text input againSven Hesse
svn-id: r42146
2009-07-05Split off Hotspots::evaluateNew()Sven Hesse
svn-id: r42145
2009-07-05More state-related encapsulationSven Hesse
svn-id: r42144
2009-07-05Correcting an input related mistakeSven Hesse
svn-id: r42143