Age | Commit message (Collapse) | Author |
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svn-id: r53948
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svn-id: r53947
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- Move enum Direction out of class Map
- Convert kLeft et al into a proper enum RelativeDirection
svn-id: r53946
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Fix the bug where Blount stops in the middle of big ladders.
svn-id: r53794
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Fix the bug where blount keeps moving between two steps
of wide stairs.
svn-id: r53793
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svn-id: r53792
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Make the direction a named enum and create a function moveDirection()
for increasing coordinates according to a direction.
svn-id: r53791
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svn-id: r53790
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svn-id: r53789
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svn-id: r53788
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svn-id: r53787
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svn-id: r53774
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(This version has been found on original floppies)
svn-id: r53772
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svn-id: r53738
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...So that it's actually useful
svn-id: r53544
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svn-id: r53492
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svn-id: r53491
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Replacing it (and some strncpy + manual terminating) with
Common::strlcpy()
svn-id: r53490
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svn-id: r53484
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See bug report #3087831
svn-id: r53464
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
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This allows interactive control of debug flags and variables and provides a base to allow
for commands to aid in tracking down script bugs which are tricky to replicate.
svn-id: r53398
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svn-id: r53161
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A regression of the CoktelDecoder rewrite.
svn-id: r53043
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Because the scripts reference it as IMD, while there are actually
only VMDs files in the data files of the Windows version
svn-id: r53037
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svn-id: r53036
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svn-id: r53032
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svn-id: r52957
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svn-id: r52952
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svn-id: r52951
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svn-id: r52950
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Enabling basic Urban drawing again
svn-id: r52949
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svn-id: r52948
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svn-id: r52947
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This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.
svn-id: r52946
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svn-id: r52945
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svn-id: r52944
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svn-id: r52943
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svn-id: r52942
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This happened to me when playing the floppy version of Gobliins 2. I
don't know if it's a fix or a workaround, but the function can clearly
return NULL so let's guard against it.
svn-id: r52813
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
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MD5s provided in bug #3067489
svn-id: r52767
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svn-id: r52734
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Add a workaround to avoid a crash when failing the protection check
This only applies for the 2nd protection screen in the Hebrew version
which is used when the intro is not skipped
svn-id: r52672
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At the opposite of the other versions, the real name of the first
stick file in Fascination CD is intro.stk, not disk0.stk.
svn-id: r52424
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Add detection of the known cracked Coktel
games with the appropriate ADGF_PIRATED flag
svn-id: r52395
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Add a comment about a cracked versions of Fascination. The crack used
is based on the original executable's tolerance, it crashes in
Scummvm.
svn-id: r52360
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svn-id: r52359
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Add two more workarounds for the delay issue between the storage
room and the lab. This fixes the PC Floppy Hebrew and german
versions.
svn-id: r52334
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When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german)
svn-id: r52316
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