Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-12 | Minor constness fix to help with aliasing | Bertrand Augereau | |
svn-id: r33017 | |||
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-07-11 | Don't use kPlainSoundType if you don't have to | Max Horn | |
svn-id: r33009 | |||
2008-07-08 | Added a Gob1 version supplied by raina in the forums. | Sven Hesse | |
It does look like the Mac version with a DOS executable and stripped music to me, so let's hope the Mac level image workaround works there as well. svn-id: r32963 | |||
2008-07-08 | Modified the EGA story image delay to work for the Mac versions as well | Sven Hesse | |
svn-id: r32962 | |||
2008-07-03 | Fixing a crash when loading a save made within the cult/bargon building (bug ↵ | Sven Hesse | |
#2005965) svn-id: r32895 | |||
2008-06-19 | Fixed a palette issue in Lost in Time | Sven Hesse | |
svn-id: r32738 | |||
2008-06-19 | Only try playing object videos when the game version supports that (only ↵ | Sven Hesse | |
Woodruff, for now) svn-id: r32737 | |||
2008-06-01 | Ooops, intialize variables properly. | Sven Hesse | |
svn-id: r32453 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-27 | Fixed an endian-related issue, making Woodruff controlable on big-endian ↵ | Sven Hesse | |
machines. It still breaks when switching screens and object videos are mispositioned, though. svn-id: r32310 | |||
2008-05-26 | Fixed Italian Woodruff's MD5 | Sven Hesse | |
svn-id: r32309 | |||
2008-05-26 | More split screen fixes. | Sven Hesse | |
I never get tired out those... ;) svn-id: r32308 | |||
2008-05-26 | Use memmove when source and destination sprite areas overlap in drawSprite() | Sven Hesse | |
svn-id: r32305 | |||
2008-05-26 | Changed anim/static PieceDesc loading, to allow for more sanity checks. | Sven Hesse | |
This should take care of all invalid reads in renderStatic(), updateStatic() and updateAnim() svn-id: r32292 | |||
2008-05-26 | Ooops, made frame skipping for A/V sync correction work again (instead of ↵ | Sven Hesse | |
locking up) svn-id: r32276 | |||
2008-05-25 | Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in ↵ | Sven Hesse | |
Woodruff's intro svn-id: r32274 | |||
2008-05-25 | Fixed the small static sound in Woodruff's intro video. | Sven Hesse | |
Interestingly, this does _not_ fix the audio lag, so I was apparently wrong and it's another issue. *g* This does however fix the glitches in the Last Dynasty intro. svn-id: r32273 | |||
2008-05-25 | Added a workaround for the nut rolling animation in the administration ↵ | Sven Hesse | |
center in Woodruff svn-id: r32269 | |||
2008-05-25 | Fixing Bug #1970111 ("WOODRUFF: Close Up not erased") | Sven Hesse | |
svn-id: r32266 | |||
2008-05-24 | Added updateStatic()'s sanity checks to renderStatic() as well. | Sven Hesse | |
Fixes an invalid read when entering the red light district svn-id: r32246 | |||
2008-05-24 | Added the Italien version of Woodruff, as supplied by DjDiabolik in bug ↵ | Sven Hesse | |
report #1891864 svn-id: r32244 | |||
2008-05-23 | Removing test code | Sven Hesse | |
svn-id: r32234 | |||
2008-05-23 | Implemented GobEngine::pauseEngineIntern() | Sven Hesse | |
svn-id: r32233 | |||
2008-05-23 | Fixed PalmOS compilation | Chris Apers | |
svn-id: r32223 | |||
2008-05-22 | Fixing a valgrind warning | Sven Hesse | |
svn-id: r32218 | |||
2008-05-22 | Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) | Sven Hesse | |
svn-id: r32214 | |||
2008-05-22 | Fixing the flickering when changing from object animations to videos | Sven Hesse | |
svn-id: r32213 | |||
2008-05-22 | Fixing another split screen glitch | Sven Hesse | |
svn-id: r32212 | |||
2008-05-22 | Oops, that way around should be more correct | Sven Hesse | |
svn-id: r32211 | |||
2008-05-22 | Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on ↵ | Sven Hesse | |
machines slower than mine (thanks, LordHoto ;)) svn-id: r32210 | |||
2008-05-22 | Fixing the menu glitch in Woodruff | Sven Hesse | |
svn-id: r32209 | |||
2008-05-18 | Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not ↵ | Sven Hesse | |
closing the object video right when it finished playing through svn-id: r32172 | |||
2008-05-17 | Ooops, forget that one | Sven Hesse | |
svn-id: r32163 | |||
2008-05-17 | Changing the split stuff again, fixing several scrolling and hotspot-text ↵ | Sven Hesse | |
related issues svn-id: r32161 | |||
2008-05-17 | This fixes the messed-up palette after levitating in Bigwig's place in Woodruff. | Sven Hesse | |
I hope it doesn't break anything else, though... svn-id: r32159 | |||
2008-05-17 | Adding video debug output in Inter_v2, too | Sven Hesse | |
svn-id: r32158 | |||
2008-05-17 | Changing debug channels a bit | Sven Hesse | |
svn-id: r32157 | |||
2008-05-17 | Fixing the "object videos not minding drawing order / limits" glitch in Woodruff | Sven Hesse | |
svn-id: r32146 | |||
2008-05-14 | This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ↵ | Sven Hesse | |
apparently stupid *g*) svn-id: r32131 | |||
2008-05-13 | Some fixes for vertical scrolling in Woodruff | Sven Hesse | |
svn-id: r32095 | |||
2008-05-13 | Added a warning when all chunk slots are full, as that's still a problem in ↵ | Sven Hesse | |
Woodruff (some videos aren't closed correctly yet). svn-id: r32091 | |||
2008-05-13 | Fixing the crash when entering the virtual trip tower in Woodruff | Sven Hesse | |
svn-id: r32090 | |||
2008-05-13 | Implemented support for object videos with more than 256 frames, this fixes ↵ | Sven Hesse | |
a lockup when entering the bar svn-id: r32087 | |||
2008-05-13 | Fixing a segfault when quitting while an object video with sound plays | Sven Hesse | |
svn-id: r32086 | |||
2008-05-13 | Implemented/Fixed saving/loading in Woodruff -- this time for real. | Sven Hesse | |
svn-id: r32079 | |||
2008-05-11 | Implemented saving/loading in Woodruff. Should work, although it tries to ↵ | Sven Hesse | |
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040 | |||
2008-05-11 | Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff. | Sven Hesse | |
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030 | |||
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse | |
svn-id: r31989 | |||
2008-05-08 | Reordering game parts deinitialization, to avoid having one part's ↵ | Sven Hesse | |
destructor access an already destroyed part svn-id: r31952 |