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AgeCommit message (Expand)Author
2006-08-16Fixed pathfindingSven Hesse
2006-08-15Limit md5 computations to first 5000 bytes in gob engine.Eugene Sandulenko
2006-08-12Ooops again, use the correct delete...Sven Hesse
2006-08-12Ooops, free the allocated _startTot/_startTot0, too...Sven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-23String class usage cleanupMax Horn
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobl...Johannes Schickel
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-15Fix building with msvc8.Johannes Schickel
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-20Cleanup. It seems unnecessary to have a "break" right after an unconditionalTorbjörn Andersson
2006-06-13Some more READ_LE_* -> MemoryReadStream.* conversionsSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
2006-06-12Small corrections and cleanup for Gob2, fixing the graphical glitches in the ...Sven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-08Fix some msvc8 warnings.Johannes Schickel
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-06-04- Fixed endianness/signess issuesSven Hesse
2006-06-03Fixing an endian-issue in setVoice()Sven Hesse
2006-06-03Matched the memset in imdFrameUncompressor() to the original asm, thatSven Hesse
2006-06-02- Fixed IMD transparencySven Hesse
2006-06-01- Fixed drawing of sprite-parts based textsSven Hesse
2006-05-31Fixed deletion statement as it was deleting arrays(CW compiler was complainin...Lars Persson
2006-05-31Use _mapWidth/_mapHeight instead of constantSven Hesse
2006-05-31Hopefully fixed bug #1498024Sven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-28Add reported Gob2 german floppy.Eugene Sandulenko
2006-05-21make printExpr, skipExpr accept both gob1 and gob2 expressionsWillem Jan Palenstijn
2006-05-13fix VS2005 compilation warningsAndrew Kurushin
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- Stubbed goblinFunc(), it's completeley different; now it at leastSven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn