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2010-12-02GOB: Make drawYUV() more clearSven Hesse
(It's still wrong though :P) svn-id: r54744
2010-12-01GOB: Add back 3 empty lines used by DrMcCoyArnaud Boutonné
svn-id: r54724
2010-12-01GOB: little clean-upArnaud Boutonné
Remove a useless include of cursorman.h and several superflous empty lines. svn-id: r54718
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
svn-id: r54358
2010-11-18ENGINES: Do not use MemoryReadStream where (Seekable)ReadStream suffices; ↵Max Horn
avoid using 'using' svn-id: r54323
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-04GOB: Extended workaround for Goblin Stuck On Reload to cover bug #3065914David Turner
This generalises the workaround added for bug #3018918 i.e. UOTODDV issue, to cover the ICVGCGT case and hopefully all future cases, by executing the variable correction during the reload after Game Over and using the variable read by the script triggering the movement lock, rather than the movement lock variable (59) itself as this may not be set until a later script. svn-id: r54061
2010-11-01GOB: Fix a map cleanup regressionSven Hesse
svn-id: r54025
2010-11-01GOB: Fix spellingSven Hesse
svn-id: r54000
2010-10-31GOB: Silence a compiler warningSven Hesse
svn-id: r53988
2010-10-31GOB: Add listArchives debug console commandSven Hesse
svn-id: r53985
2010-10-31GOB: Clean up class DataIOSven Hesse
Removing the need for class DataStream and that handle mess. svn-id: r53984
2010-10-30GOB: Make Map::getItem()/setItem() nonvirtualSven Hesse
svn-id: r53953
2010-10-30GOB: Make some more map properties protectedSven Hesse
svn-id: r53952
2010-10-30GOB: Remove the "ugly" reading of Map::_itemPosesSven Hesse
Removing the need to pack that struct svn-id: r53951
2010-10-30GOB: Rename Map::_widthByte to _mapVersionSven Hesse
svn-id: r53950
2010-10-30GOB: Make Map::_wayPoints protectedSven Hesse
Only allow const access through Map::getWayPoint() svn-id: r53949
2010-10-30GOB: Make Map::_passMap protected and group some varsSven Hesse
svn-id: r53948
2010-10-30GOB: Unify Map_v1::/Map_v2::getPass()/setPass()Sven Hesse
svn-id: r53947
2010-10-30GOB: Minor map cleanupSven Hesse
- Move enum Direction out of class Map - Convert kLeft et al into a proper enum RelativeDirection svn-id: r53946
2010-10-25GOB: Fix the Gob3 ladder walking bugSven Hesse
Fix the bug where Blount stops in the middle of big ladders. svn-id: r53794
2010-10-25GOB: Fix the Gob3 stairs walking bugSven Hesse
Fix the bug where blount keeps moving between two steps of wide stairs. svn-id: r53793
2010-10-25GOB: Format optimizePoints() to be a bit more readableSven Hesse
svn-id: r53792
2010-10-25GOB: Minor map cleanupSven Hesse
Make the direction a named enum and create a function moveDirection() for increasing coordinates according to a direction. svn-id: r53791
2010-10-25GOB: Fix a typo in checkDirectPath()Sven Hesse
svn-id: r53790
2010-10-25GOB: Format getDirection() to be more readableSven Hesse
svn-id: r53789
2010-10-25GOB: Add sanity checks to getPass()/setPass()Sven Hesse
svn-id: r53788
2010-10-25GOB: Make moveAdvance() and movePathFind() a bit more readableSven Hesse
svn-id: r53787
2010-10-24GOB: Replace strncmp by scumm_stricmp when possibleArnaud Boutonné
svn-id: r53774
2010-10-24GOB: un-ban and fix a somehow corrupted version of FascinationArnaud Boutonné
(This version has been found on original floppies) svn-id: r53772
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-10-16GOB: Extend debug console variable command a bitSven Hesse
...So that it's actually useful svn-id: r53544
2010-10-15GOB: Properly fixing the captureCounter code analysis warningSven Hesse
svn-id: r53492
2010-10-15GOB: Remove the now useless helper.hSven Hesse
svn-id: r53491
2010-10-15GOB: Remove strncpy0()Sven Hesse
Replacing it (and some strncpy + manual terminating) with Common::strlcpy() svn-id: r53490
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15GOB: Fix Code analysis warningsSven Hesse
See bug report #3087831 svn-id: r53464
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-10-13GOB: Add Debug Console.David Turner
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
svn-id: r53161
2010-10-07GOB: Fix object videos with more than 255 framesSven Hesse
A regression of the CoktelDecoder rewrite. svn-id: r53043
2010-10-05GOB: Try to also open VMD files in Gob3 WinSven Hesse
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037
2010-10-05GOB: Silence compiler warningsSven Hesse
svn-id: r53036
2010-10-05GOB: Fix text display in Gob3 Windows/ADISven Hesse
svn-id: r53032
2010-09-30GOB: Remove useless variableArnaud Boutonné
svn-id: r52957
2010-09-30GOB: Fix 16bit cursorsSven Hesse
svn-id: r52952
2010-09-30GOB: Remove extra \n in debug warning()sSven Hesse
svn-id: r52951