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2008-05-18Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not ↵Sven Hesse
closing the object video right when it finished playing through svn-id: r32172
2008-05-17Ooops, forget that oneSven Hesse
svn-id: r32163
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text ↵Sven Hesse
related issues svn-id: r32161
2008-05-17This fixes the messed-up palette after levitating in Bigwig's place in Woodruff.Sven Hesse
I hope it doesn't break anything else, though... svn-id: r32159
2008-05-17Adding video debug output in Inter_v2, tooSven Hesse
svn-id: r32158
2008-05-17Changing debug channels a bitSven Hesse
svn-id: r32157
2008-05-17Fixing the "object videos not minding drawing order / limits" glitch in WoodruffSven Hesse
svn-id: r32146
2008-05-14This should fix the video not closing / chunk slot clogging bug (Yeah, I'm ↵Sven Hesse
apparently stupid *g*) svn-id: r32131
2008-05-13Some fixes for vertical scrolling in WoodruffSven Hesse
svn-id: r32095
2008-05-13Added a warning when all chunk slots are full, as that's still a problem in ↵Sven Hesse
Woodruff (some videos aren't closed correctly yet). svn-id: r32091
2008-05-13Fixing the crash when entering the virtual trip tower in WoodruffSven Hesse
svn-id: r32090
2008-05-13Implemented support for object videos with more than 256 frames, this fixes ↵Sven Hesse
a lockup when entering the bar svn-id: r32087
2008-05-13Fixing a segfault when quitting while an object video with sound playsSven Hesse
svn-id: r32086
2008-05-13Implemented/Fixed saving/loading in Woodruff -- this time for real.Sven Hesse
svn-id: r32079
2008-05-11Implemented saving/loading in Woodruff. Should work, although it tries to ↵Sven Hesse
save and load sprites (which we ignore currently, doesn't seem to have any impact). svn-id: r32040
2008-05-11Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.Sven Hesse
Objects you take from or leave in screens are remembered correctly now. svn-id: r32030
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
svn-id: r31989
2008-05-08Reordering game parts deinitialization, to avoid having one part's ↵Sven Hesse
destructor access an already destroyed part svn-id: r31952
2008-05-08Declaring BackgroundAtmosphere as kMusicSoundTypeSven Hesse
svn-id: r31950
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
svn-id: r31949
2008-05-08Fixed warning on 64bit systems introduced with r31940.Johannes Schickel
svn-id: r31945
2008-05-08GCC says these are ints, not long ints. Adjust the format strings accordingly.Torbjörn Andersson
svn-id: r31940
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
svn-id: r31938
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-05-07Changed the two instances of "delete []" into "delete[] " as wellSven Hesse
svn-id: r31926
2008-05-07Sound in object videos works now, tooSven Hesse
svn-id: r31916
2008-05-07Draw order related fixes.Sven Hesse
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915
2008-05-06Mouse hotspots are now properly evaluated when the mouse is set to a ↵Sven Hesse
position via the scripts. svn-id: r31911
2008-05-06Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts.Sven Hesse
svn-id: r31908
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-04Fixed DataStream::seek() (must have been drunk that day ;))Sven Hesse
svn-id: r31857
2008-05-04Properly close the object videos when the objects are destroyedSven Hesse
svn-id: r31856
2008-05-04Enabled scrolling in WoodruffSven Hesse
svn-id: r31855
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵Sven Hesse
cursor limiting) svn-id: r31846
2008-05-02The Last Dynasty starts and play the intro videos, so uncommenting its detectionSven Hesse
svn-id: r31833
2008-05-01Fixing object video related segfaultSven Hesse
svn-id: r31797
2008-05-01Fixing the object video offsetsSven Hesse
svn-id: r31795
2008-04-30Fixing path finding in WoodruffSven Hesse
svn-id: r31793
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch ↵Sven Hesse
in Gob3 svn-id: r31792
2008-04-30Reverting accidently made revert of the gob3 walk fixSven Hesse
svn-id: r31791
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-04-05Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, ↵Max Horn
kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default) svn-id: r31413
2008-03-23Added the MD5 for a non-interactive demo of Lost in TimeSven Hesse
svn-id: r31223
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain ↵Max Horn
Common::ADGameDescription instead) svn-id: r31121
2008-03-14Advanced Detector: Changed fallback detector from a callback function ↵Max Horn
pointer to an overrideable method of AdvancedMetaEngine svn-id: r31119
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
svn-id: r31044
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ↵Sven Hesse
some versions Gob2 svn-id: r31042
2008-03-03Added the MD5 for the German floppy version of Lost in Time, as supplied by ↵Sven Hesse
cartman_ on #scummvm svn-id: r31037
2008-03-03Forgot to change a few GameTypes + Added a floppy versionSven Hesse
svn-id: r31033
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans ↵Sven Hesse
saving, space shooter and correct speech language selection svn-id: r31032