index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
Age
Commit message (
Expand
)
Author
2012-01-28
GOB: Oko gets hurt by fish and dies if health == 0
Sven Hesse
2012-01-28
GOB: If there's no air left, Oko dies
Sven Hesse
2012-01-28
GOB: Air gets used up and is refilled by breathing
Sven Hesse
2012-01-28
GOB: Add the air and health meters in Geisha's Diving minigame
Sven Hesse
2012-01-27
GOB: Play the correct animation when Oko's picking up pearls
Sven Hesse
2012-01-27
GOB: Picking up pearls
Sven Hesse
2012-01-27
GOB: Play Oko's breathing sound
Sven Hesse
2012-01-27
GOB: Add a controlable Oko to Geisha's Diving minigame
Sven Hesse
2012-01-26
GOB: Add pearls scrolling by on the ocean floor
Sven Hesse
2012-01-26
GOB: Add the background plants in Geisha's Diving minigame
Sven Hesse
2011-11-16
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
Strangerke
2011-11-03
GOB: Fix a very stupid typo in the pathfinder
Sven Hesse
2011-11-03
GOB: Fix analyser warnings regarding sprintf() parameter signness
Sven Hesse
2011-10-29
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2011-10-23
LAUNCHER: Add GUIO_NOASPECT to gob
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-09-18
GOB: At the decorative fishes in the Diving minigame
Sven Hesse
2011-09-16
GOB: Fix a stupid mistake regarding enum MouseButtons
Sven Hesse
2011-09-15
GOB: Randomize when the evil fishes enter and leave
Sven Hesse
2011-09-15
GOB: Randomize evil fish positions
Sven Hesse
2011-09-15
GOB: Make sure that the evil fish don't drift up/down
Sven Hesse
2011-09-15
GOB: Fix a typo
Matthew Hoops
2011-09-15
GOB: Don't explicitly open CD1.ITK for Urban Runner
Sven Hesse
2011-09-14
GOB: Tell Geisha that we have no AdLib
Sven Hesse
2011-09-14
GOB: Play the shooting sound in the Diving minigame
Sven Hesse
2011-09-14
GOB: Randomize the evil fish types
Sven Hesse
2011-09-14
GOB: Add EvilFish::mutate()
Sven Hesse
2011-09-14
GOB: Implement the fish shooting part of the Diving minigame
Sven Hesse
2011-09-14
GOB: Add ANIObject::rewind()
Sven Hesse
2011-09-14
GOB: Add ANIObject animation mode
Sven Hesse
2011-09-14
GOB: Init "Diving" cursor
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" white pearl drawing
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" black pearl drawing
Sven Hesse
2011-09-14
GOB: Add ANIObject::setPause()
Sven Hesse
2011-09-14
GOB: More const correctness
Sven Hesse
2011-09-08
GOB: Made some static data const.
Johannes Schickel
2011-09-08
JANITORIAL: Fix some formatting glitches in gob, hugo and toon
Strangerke
2011-09-06
GOB: Remove unused include.
Johannes Schickel
2011-09-03
GOB: Stub classes for Geisha's Diving and Penetration minigames
Sven Hesse
2011-09-03
GOB: Move keyPressed() to Util
Sven Hesse
2011-09-03
GOB: Add class Geisha::EvilFish
Sven Hesse
2011-09-03
GOB: Add class ANIObject
Sven Hesse
2011-09-03
GOB: Add class ANIFile
Sven Hesse
2011-09-03
GOB: Add class DECFile
Sven Hesse
2011-09-03
GOB: Add class RXYFile
Sven Hesse
2011-09-03
GOB: Add the Amiga version of Geisha
Sven Hesse
2011-09-03
GOB: Make Util::setExtension() not add an extension to an empty string
Sven Hesse
2011-09-03
GOB: Add Util::readString()
Sven Hesse
2011-08-29
GOB: Add a workaround for some of Geisha's textboxes
Sven Hesse
2011-08-29
GOB: Fix the display length of "You can't use that" texts in Geisha
Sven Hesse
[prev]
[next]