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2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-03GOB: Fix a very stupid typo in the pathfinderSven Hesse
2011-11-03GOB: Fix analyser warnings regarding sprintf() parameter signnessSven Hesse
2011-10-29JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2011-10-23LAUNCHER: Add GUIO_NOASPECT to gobStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-15GOB: Randomize when the evil fishes enter and leaveSven Hesse
2011-09-15GOB: Randomize evil fish positionsSven Hesse
2011-09-15GOB: Make sure that the evil fish don't drift up/downSven Hesse
2011-09-15GOB: Fix a typoMatthew Hoops
2011-09-15GOB: Don't explicitly open CD1.ITK for Urban RunnerSven Hesse
CD1.ITK is the one CD archive file the Urban Runner scripts open themselves in NO_CD mode. Since the PSP has extremely limited file handles, having that archive opened twice makes the load code fail on that device. Hopefully, the scripts don't decide to close and not reopend CD1.ITK in places where it's needed. A full playthrough with loading/saving between screens (especially across CD content borders, and during death screens) would probably be prudent.
2011-09-14GOB: Tell Geisha that we have no AdLibSven Hesse
The title music is then played from SND files instead of MDY/TBR files (that we still don't yet support).
2011-09-14GOB: Play the shooting sound in the Diving minigameSven Hesse
2011-09-14GOB: Randomize the evil fish typesSven Hesse
2011-09-14GOB: Add EvilFish::mutate()Sven Hesse
Changing a fish into a different fish type
2011-09-14GOB: Implement the fish shooting part of the Diving minigameSven Hesse
2011-09-14GOB: Add ANIObject::rewind()Sven Hesse
2011-09-14GOB: Add ANIObject animation modeSven Hesse
Play the animation continuously or only once.
2011-09-14GOB: Init "Diving" cursorSven Hesse
2011-09-14GOB: Add stubby "Diving" white pearl drawingSven Hesse
2011-09-14GOB: Add stubby "Diving" black pearl drawingSven Hesse
2011-09-14GOB: Add ANIObject::setPause()Sven Hesse
2011-09-14GOB: More const correctnessSven Hesse
2011-09-08GOB: Made some static data const.Johannes Schickel
2011-09-08JANITORIAL: Fix some formatting glitches in gob, hugo and toonStrangerke
2011-09-06GOB: Remove unused include.Johannes Schickel
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Move keyPressed() to UtilSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
An "evil" fish in Geisha's "Diving" minigame.
2011-09-03GOB: Add class ANIObjectSven Hesse
Controls an animation stored within an ANI file.
2011-09-03GOB: Add class ANIFileSven Hesse
Handles ANI files, describing animations. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class DECFileSven Hesse
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class RXYFileSven Hesse
Handles RXY files, containing relative sprite coordinates. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add the Amiga version of GeishaSven Hesse
2011-09-03GOB: Make Util::setExtension() not add an extension to an empty stringSven Hesse
2011-09-03GOB: Add Util::readString()Sven Hesse
2011-08-29GOB: Add a workaround for some of Geisha's textboxesSven Hesse
Geisha often displays text while it loads a new TOT. Back in the days, this took long enough so that the text could be read. Since this isn't the case anymore, we'll wait for the user to press a key or click the mouse.
2011-08-29GOB: Fix the display length of "You can't use that" texts in GeishaSven Hesse