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2010-10-15GOB: Remove the now useless helper.hSven Hesse
svn-id: r53491
2010-10-15GOB: Remove strncpy0()Sven Hesse
Replacing it (and some strncpy + manual terminating) with Common::strlcpy() svn-id: r53490
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
svn-id: r53484
2010-10-15GOB: Fix Code analysis warningsSven Hesse
See bug report #3087831 svn-id: r53464
2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-10-13GOB: Add Debug Console.David Turner
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
svn-id: r53161
2010-10-07GOB: Fix object videos with more than 255 framesSven Hesse
A regression of the CoktelDecoder rewrite. svn-id: r53043
2010-10-05GOB: Try to also open VMD files in Gob3 WinSven Hesse
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037
2010-10-05GOB: Silence compiler warningsSven Hesse
svn-id: r53036
2010-10-05GOB: Fix text display in Gob3 Windows/ADISven Hesse
svn-id: r53032
2010-09-30GOB: Remove useless variableArnaud Boutonné
svn-id: r52957
2010-09-30GOB: Fix 16bit cursorsSven Hesse
svn-id: r52952
2010-09-30GOB: Remove extra \n in debug warning()sSven Hesse
svn-id: r52951
2010-09-30GOB: Transparency support for 16bit surfacesSven Hesse
svn-id: r52950
2010-09-30GOB: Create 16bit surfaces for true color gamesSven Hesse
Enabling basic Urban drawing again svn-id: r52949
2010-09-30GOB: Remove the now useless VGAVideoDriverSven Hesse
svn-id: r52948
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-09-30GOB: Add a new class SurfaceSven Hesse
This will be the new class managing all drawing, providing depth-agnostic methods for all drawing operations, including 2 iterator-like classes, Pixel and ConstPixel. svn-id: r52946
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
svn-id: r52945
2010-09-30GOB: Stub setting up of 16bpp graphicsSven Hesse
svn-id: r52944
2010-09-30GOB: Add kFeaturesTrueColorSven Hesse
svn-id: r52943
2010-09-30GOB: Rename kFeatures640 to kFeatures640x480Sven Hesse
svn-id: r52942
2010-09-20GOB: Don't crash if getCharData() returns NULLTorbjörn Andersson
This happened to me when playing the floppy version of Gobliins 2. I don't know if it's a fix or a workaround, but the function can clearly return NULL so let's guard against it. svn-id: r52813
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-09-17GOB: Add detection for polish gob2 and gob3Arnaud Boutonné
MD5s provided in bug #3067489 svn-id: r52767
2010-09-15GOB: Add detection for Gob1 CD PolishArnaud Boutonné
svn-id: r52734
2010-09-10GOB: Fix 2nd Hebrew protection screen in FascinationArnaud Boutonné
Add a workaround to avoid a crash when failing the protection check This only applies for the 2nd protection screen in the Hebrew version which is used when the intro is not skipped svn-id: r52672
2010-08-28GOB: Change detection of Fascination CDArnaud Boutonné
At the opposite of the other versions, the real name of the first stick file in Fascination CD is intro.stk, not disk0.stk. svn-id: r52424
2010-08-25GOB: Detection of pirated gamesArnaud Boutonné
Add detection of the known cracked Coktel games with the appropriate ADGF_PIRATED flag svn-id: r52395
2010-08-24GOB: Add information about a cracked FascinationArnaud Boutonné
Add a comment about a cracked versions of Fascination. The crack used is based on the original executable's tolerance, it crashes in Scummvm. svn-id: r52360
2010-08-24GOB: Little cleanup of Fascination detectionArnaud Boutonné
svn-id: r52359
2010-08-24GOB: Two fixes for the Fascination delay issue.Arnaud Boutonné
Add two more workarounds for the delay issue between the storage room and the lab. This fixes the PC Floppy Hebrew and german versions. svn-id: r52334
2010-08-24GOB: Avoid a crash in the protection screen of Fascination (PC).Arnaud Boutonné
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316
2010-08-22GOB - Suppress debug commentsArnaud Boutonné
svn-id: r52290
2010-08-22GOB - Fix 2 bugs in Fascination Hebrew, now playable.Arnaud Boutonné
Again, thanks SylvainTV for the debugging efforts svn-id: r52288
2010-08-22GOB - Add detection for all the languages on Fascination CDArnaud Boutonné
Add detection for Spanish, Italian, German and French svn-id: r52286
2010-08-21GOB: Clean up of Fascination codeArnaud Boutonné
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267
2010-08-20GOB: Add an initGame() for Fascination.Arnaud Boutonné
Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment svn-id: r52247
2010-08-20Fascination - (SylvainTV) Implement window tracesArnaud Boutonné
svn-id: r52238
2010-08-20Fascination - Add a delay before entering the lab. This was a script issue ↵Arnaud Boutonné
only present in the Amiga and Atari ST versions svn-id: r52221
2010-08-19Fascination - Fix protection screen (and several other glitches like in the ↵Arnaud Boutonné
very last screen behavior) svn-id: r52217
2010-08-18Fascination : Avoid to set _showCursor in initCursorAnim as it enables the ↵Arnaud Boutonné
cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. svn-id: r52178
2010-08-17Suppress one more useless debug messageArnaud Boutonné
svn-id: r52162
2010-08-17Fascination - Suppress some debug messagesArnaud Boutonné
svn-id: r52160
2010-08-17GOB: Fix warnings about potentially uninitialized vars.Eugene Sandulenko
svn-id: r52142
2010-08-17Gob - Clean up: suppress blanks and tabs present at the end of lineArnaud Boutonné
svn-id: r52136
2010-08-17Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵Arnaud Boutonné
for identifying the problem svn-id: r52135
2010-08-16Fascination - Suppress a debug warning, and replace several warnings by errors.Arnaud Boutonné
svn-id: r52133
2010-08-16Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵Arnaud Boutonné
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132