Age | Commit message (Collapse) | Author |
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svn-id: r53491
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Replacing it (and some strncpy + manual terminating) with
Common::strlcpy()
svn-id: r53490
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svn-id: r53484
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See bug report #3087831
svn-id: r53464
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
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This allows interactive control of debug flags and variables and provides a base to allow
for commands to aid in tracking down script bugs which are tricky to replicate.
svn-id: r53398
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svn-id: r53161
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A regression of the CoktelDecoder rewrite.
svn-id: r53043
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Because the scripts reference it as IMD, while there are actually
only VMDs files in the data files of the Windows version
svn-id: r53037
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svn-id: r53036
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svn-id: r53032
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svn-id: r52957
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svn-id: r52952
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svn-id: r52951
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svn-id: r52950
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Enabling basic Urban drawing again
svn-id: r52949
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svn-id: r52948
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svn-id: r52947
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This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.
svn-id: r52946
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svn-id: r52945
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svn-id: r52944
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svn-id: r52943
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svn-id: r52942
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This happened to me when playing the floppy version of Gobliins 2. I
don't know if it's a fix or a workaround, but the function can clearly
return NULL so let's guard against it.
svn-id: r52813
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
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MD5s provided in bug #3067489
svn-id: r52767
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svn-id: r52734
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Add a workaround to avoid a crash when failing the protection check
This only applies for the 2nd protection screen in the Hebrew version
which is used when the intro is not skipped
svn-id: r52672
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At the opposite of the other versions, the real name of the first
stick file in Fascination CD is intro.stk, not disk0.stk.
svn-id: r52424
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Add detection of the known cracked Coktel
games with the appropriate ADGF_PIRATED flag
svn-id: r52395
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Add a comment about a cracked versions of Fascination. The crack used
is based on the original executable's tolerance, it crashes in
Scummvm.
svn-id: r52360
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svn-id: r52359
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Add two more workarounds for the delay issue between the storage
room and the lab. This fixes the PC Floppy Hebrew and german
versions.
svn-id: r52334
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When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german)
svn-id: r52316
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svn-id: r52290
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Again, thanks SylvainTV for the debugging efforts
svn-id: r52288
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Add detection for Spanish, Italian, German and French
svn-id: r52286
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Move Fascination specific function to appropriate classes, plus some style modifications
svn-id: r52267
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Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment
svn-id: r52247
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svn-id: r52238
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only present in the Amiga and Atari ST versions
svn-id: r52221
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very last screen behavior)
svn-id: r52217
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cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it.
svn-id: r52178
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svn-id: r52162
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svn-id: r52160
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svn-id: r52142
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svn-id: r52136
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for identifying the problem
svn-id: r52135
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svn-id: r52133
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a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination.
svn-id: r52132
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