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AgeCommit message (Collapse)Author
2011-11-21GROOVIE: Use SWAP().Christoph Mallon
2011-10-24GROOVIE: Add GUIO_NOASPECTStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-06GROOVIE: Remove dither code from ROQScott Thomas
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-07-02ENGINES: Clean up SaveStateDescriptor.Johannes Schickel
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible saved meta data is included directly into SaveStateDescriptor. This is slightly less flexible, but we never needed that flexibility so far. On the other hand it should reduce the memory usage. At least on my system (Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new SaveStateDescriptor has a size of 200.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-16GROOVIE: flag all WIP games with ADGF_UNSTABLETarek Soliman
Groovie 2 games
2011-06-14GROOVIE: Document why I *think* kADFlagUseExtraAsHint is usedMax Horn
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-10GROOVIE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-03GROOVIE: Remove Unecessary debugger errorString() function.D G Turner
2011-06-03GROOVIE: Fix MusicPlayerIOS volume not correctly restoring on new songScott Thomas
2011-06-03GROOVIE: Ensure entire v2 res name is loaded with terminating nullScott Thomas
2011-06-02GROOVIE: Ensure the final character of the resource name is a nullMatthew Hoops
Some filenames are exactly 12 bytes long ie. keyboard.vdx
2011-06-01GROOVIE: Detect iOS platform based on binary existenceScott Thomas
Change to choice of music file encoding means the gu16.m4a may not exist
2011-05-31GROOVIE: Rename MusicPlayerMPEG4 to MusicPlayerIOSMatthew Hoops
More fitting now that other music formats can be used now
2011-05-31Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: engines/groovie/script.cpp
2011-05-31GROOVIE: Use openStreamFile() to open iOS audio filesMatthew Hoops
Now MP3, FLAC, Vorbis, and QuickTime/MPEG-4 audio files can be used interchangeably.
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: audio/decoders/qdm2.h common/util.cpp engines/groovie/music.cpp engines/groovie/resource.h video/qt_decoder.cpp video/qt_decoder.h
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-25GROOVIE: fix for bug #3093310spookypeanut
Instead of crashing if the save game isn't writable, popup a gui message and then skip
2011-04-20GROOVIE: Add timer for MusicPlayerMPEG4 (required for music fade in/out)Scott Thomas
2011-04-20GROOVIE: Tweak supernatural teeth detection (for VDX playback speed)Scott Thomas
2011-04-20GROOVIE: Set some T7G iOS m4a files to loop based on DOS XMI loopingScott Thomas
2011-04-19GROOVIE: Replace TODO about YUV data with a comment.Johannes Schickel
Since the surfaces in question are never used outside the ROQ code it is fine to use a faked RGB pixel format even when they are actually YUV data.
2011-04-17GROOVIE: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17GROOVIE: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. Groovie seems to use Graphics::Surface also to store YUV data, I used a fake PixelFormat setup there and added a TODO about it.
2011-04-15GROOVIE: Implement resource search-by-name for v2 gamesScott Thomas
2011-04-15GROOVIE: Use uint32 when searching for a video id by nameScott Thomas
This brings ResMan::getRef into line with the rest of the engine.
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-13Merge remote branch 'upstream/master' into t7g-iosMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-04-13GROOVIE: MPEG4 player should override unload so scripts can stop musicScott Thomas
2011-04-13GROOVIE: Use provided OCReMix song for T7G iOS creditsScott Thomas
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2011-04-11GROOVIE: T7G iOS isn't a CD game - don't check or prompt userScott Thomas
2011-04-11GROOVIE: T7G iOS patches in 7/11 soundtrack files during intro sequenceScott Thomas
2011-04-08GROOVIE: Determine correct MPEG4 resource to load for based on filerefScott Thomas
2011-04-08GROOVIE: Store resource name in ResInfo structScott Thomas
2011-04-07GROOVIE: Implement MusicPlayerMPEG4::updateVolume()Matthew Hoops
2011-04-07GROOVIE: Hook into the new QuickTimeAudioStream codeMatthew Hoops