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path: root/engines/hdb/hdb.cpp
AgeCommit message (Expand)Author
2019-09-03HDB: Add HDBGame::start() and remove AI::clearP...Nipun Garg
2019-09-03HDB: Add Menu callsNipun Garg
2019-09-03HDB: Set and Draw Bonus StarsNipun Garg
2019-09-03HDB: Shift HDB::save() and HDB::loadSaveFile...Nipun Garg
2019-09-03HDB: Add readConfig(), writeConfig() and CheatingNipun Garg
2019-09-03HDB: Properly process non-existent save loadingEugene Sandulenko
2019-09-03HDB: Added more code for loading save states from the command lineEugene Sandulenko
2019-09-03HDB: Proper prototype for saveGameState()Eugene Sandulenko
2019-09-03HDB: Add missing code in changeGameState()Nipun Garg
2019-09-03HDB: Add missing time codeNipun Garg
2019-09-03HDB: Shift Save/Load functions to saveload.cppNipun Garg
2019-09-03HDB: Add loadGame() and Sound::stopMusic()Nipun Garg
2019-09-03HDB: Add openFile, write, closeFile Lua functionsNipun Garg
2019-09-03HDB: Add save/load for the Lua Globals environmentNipun Garg
2019-09-03HDB: Unstub _ai->save() callNipun Garg
2019-09-03HDB: Add saveSlot, loadSlot, saveGame and loadGameNipun Garg
2019-09-03HDB: Add HDBGame save() and load()Nipun Garg
2019-09-03HDB: Add setInMapName() and related dataNipun Garg
2019-09-03HDB: Disable skipping manny quest for nowEugene Sandulenko
2019-09-03HDB: Proper place for the cheat patches. And wrap them into a defineEugene Sandulenko
2019-09-03HDB: Attempt to implement hot patchesEugene Sandulenko
2019-09-03HDB: Do not declare AIEntity every frameNipun Garg
2019-09-03HDB: Add Pushing codeNipun Garg
2019-09-03HDB: Implement boot params.Eugene Sandulenko
2019-09-03HDB: Implement loadMap()Eugene Sandulenko
2019-09-03HDB: Implement loadLua()Eugene Sandulenko
2019-09-03HDB: Completed rendering pipelineEugene Sandulenko
2019-09-03HDB: Unstub HDBGame::restartMap()Eugene Sandulenko
2019-09-03HDB: Added stub for Menu classEugene Sandulenko
2019-09-03HDB: Implemented HDBGame::startMap()Eugene Sandulenko
2019-09-03HDB: Add LASTMAPNAME Lua variableEugene Sandulenko
2019-09-03HDB: Add and init Sound subsystemNipun Garg
2019-09-03HDB: Use constant as framerateEugene Sandulenko
2019-09-03HDB: Rename class DrawMan -> GfxEugene Sandulenko
2019-09-03HDB: Rename _drawMan -> _gfxEugene Sandulenko
2019-09-03HDB: Call drawDialogChoice() and drawMessageBar()Nipun Garg
2019-09-03HDB: Made main loop running 60fpsEugene Sandulenko
2019-09-03HDB: Call drawDeliveries()Nipun Garg
2019-09-03HDB: Call updateKeys() from game loopNipun Garg
2019-09-03HDB: Add pause checks to the Main loopNipun Garg
2019-09-03HDB: Add _pauseFlag dataNipun Garg
2019-09-03HDB: Add updateMouseButtons and update updateMouseNipun Garg
2019-09-03HDB: Add updateMouse() and call it in game loopNipun Garg
2019-09-03HDB: Add setTargetXY()Nipun Garg
2019-09-03HDB: Unstub animGrabbing() callNipun Garg
2019-09-03HDB: Call DrawMan::drawPointer()Nipun Garg
2019-09-03HDB: Add _gameState checkNipun Garg
2019-09-03HDB: Call drawTextOut()Nipun Garg
2019-09-03HDB: Add FIXME for out-of-bounds accessNipun Garg
2019-09-03HDB: Add and call useAutoDoorOpenClose()Nipun Garg