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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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hopkins
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anim.h
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Author
2013-04-05
HOPKINS: JANITORIAL: Remove trailing spaces and tabs
Strangerke
2013-03-25
HOPKINS: More work on Globals
Strangerke
2013-03-24
HOPKINS: reorder one statement for consistency
Strangerke
2013-03-24
HOPKINS: set _clearAnimation private, add functions to access it
Strangerke
2013-03-23
HOPKINS: Remove one more variable from AnimationManager
Strangerke
2013-03-23
HOPKINS: Get rid of NO_SEQ in AnimationManager
Strangerke
2013-03-19
HOPKINS: Remove setParent() from AnimationManager
Strangerke
2013-02-03
HOPKINS: Replace a global variable by a parameter in playSequence()
Strangerke
2013-01-29
HOPKINS: Various renaming
Strangerke
2013-01-27
HOPKINS: set private a couple of members of AnimationManager
Strangerke
2012-12-30
HOPKINS: Remove redrawAnim() and all associated code
Strangerke
2012-12-10
HOPKINS: Rename (most of) ComputerManager functions
Strangerke
2012-12-09
HOPKINS: Rename animationManager functions
Strangerke
2012-11-18
HOPKINS: Bugfixes for the sequence player
Paul Gilbert
2012-11-11
HOPKINS: Implement BASED(), remove a parameter to PLAY_SEQ()
Strangerke
2012-10-16
HOPKINS: Bugfixes for scene animations initialisation
Paul Gilbert
2012-10-05
HOPKINS: Implemented PLAY_SEQ2
Paul Gilbert
2012-10-05
HOPKINS: Implemented sequence player
Paul Gilbert
2012-10-05
HOPKINS: Implemented lots more of the remaining stubbed methods
Paul Gilbert
2012-10-03
HOPKINS: Implemented more stubbed object manager methods
Paul Gilbert
2012-09-30
HOPKINS: Implemented more object manager methods
Paul Gilbert
2012-09-19
HOPKINS: Initial implementation of some code that will be needed for cursor ↵
Paul Gilbert
display
2012-09-16
HOPKINS: Implemented BOB_ANIM_ON and BOB_ANIM_OFF
Paul Gilbert
2012-09-16
HOPKINS: Implementing code for CHARGE_ANIM and dependent methods
Paul Gilbert
2012-09-15
HOPKINS: initial implementation of INTORUN method
Paul Gilbert
2012-09-15
HOPKINS: Initial implementation of main animation player method
Paul Gilbert