Age | Commit message (Collapse) | Author |
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(cherry picked from commit 9abaa9e)
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(cherry picked from commit 62577c8)
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(cherry picked from commit 3367aafae37d6c28c1ab1e8323613a56a44e3a5c)
ILLUSIONS: Delete dictionary list before it gets removed
(cherry picked from commit d9d0c11)
ILLUSIONS: Implement PathFinder::postProcess
(cherry picked from commit ee98dfc)
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Simplified some point arithmetic
Lock fixedpoint calcs to float rather than double
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Replace while(1) with do..while loop
Removed dead code
Renamed FP16 to FixedPoint16 to improve readability
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Wire up load fail dialog when trying to restart from unsaved new game.
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Work on inventory add/remove debug menu.
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Fix pan bug in starship enterprise scene
Add sequence opcode name to debug log
Hack to fix endless loop bug outside the starship enterprise
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Wire up startScriptThread2() calls.
Add namedpoint logic.
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and BBDOU)
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- Fix pause/unpause opcodes
- Reduce debug output
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- Only works in Duckman at the moment
- Only via the ScummVM main menu for now, save/load via the game's menu to be implemented
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reduce debug output
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implemented yet
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Still work-in-progress, missing functionality and buggy
Maybe needs some work for BBDOU where this isn't implemented yet.
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menu
Also change some input functions to return uint istead of byte to allow bigger bitmasks.
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reader/system
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