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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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animator.cpp
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Author
2007-02-01
- fixed the sprite updating
Johannes Schickel
2007-01-31
Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").
Johannes Schickel
2007-01-06
A few minor fixes and optimizations (biggest one is splitting decodeFrameDelt...
Oystein Eftevaag
2006-10-23
Fix for bug #1582726 ("KYRA1: Crash when entering Castle screen").
Johannes Schickel
2006-09-17
- removes the kyra specific language flag system, and uses the language enum ...
Johannes Schickel
2006-05-28
Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").
Johannes Schickel
2006-05-10
Adds clipping to the workaround in "preserveOrRestoreBackground", so it does ...
Johannes Schickel
2006-05-10
Adds workaround for bug # 1477364 ("KYRA1: Water dripping freezes") until a p...
Johannes Schickel
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-17
Fixes animations when brandon turns inivisible/visible.
Johannes Schickel
2006-03-17
- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle cata...
Johannes Schickel
2006-03-16
Oops. removes some unneeded shifts and fixes now the feather bug.
Johannes Schickel
2006-03-16
- Fixes some gfx glitches (the falling feather and the falling leaf now have ...
Johannes Schickel
2006-03-08
Fixed tons of format string warnings for debug/error calls (including several...
Max Horn
2006-02-14
Made the kyra debug extensions more generic, i.e. scumm engine could replace
Johannes Schickel
2006-02-14
Reworked kyra debug output system. Now he have special kyra intern debug leve...
Johannes Schickel
2006-02-11
Moved engines to the new engines/ directory
Max Horn