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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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gui_lok.cpp
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Author
2014-02-18
KYRA: Make GPL headers consistent in themselves.
Johannes Schickel
2012-06-13
KYRA: Reduce amount of updateScreen calls.
Johannes Schickel
2012-03-13
JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
Christoph Mallon
2011-12-26
KYRA: Some formatting fixes.
Johannes Schickel
2011-12-26
KYRA: (EOB) - Start implementing EOB1 party transfer (not working yet)
athrxx
2011-12-26
KYRA: (EOB) - extend save/load dialogue to support 990 slots
athrxx
2011-12-26
KYRA: (EOB) - more work on ingame menus
athrxx
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-07-04
KYRA: cleanup last commit
athrxx
2011-07-04
KYRA: fix ingame menu save slots
athrxx
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
KYRA: Clean up of header includes.
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-07
KYRA: Cleanup static variable usage in LoK.
Johannes Schickel
2010-10-28
KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.
Johannes Schickel
2010-10-22
KYRA: Add a datatype for the item ids and convert Kyra1 to use it.
Johannes Schickel
2010-07-16
In the help of making the new C++ standard a better one, we will now no longe...
Johannes Schickel
2010-05-05
Replace KYRA's strncpy and strncat usages by strlcpy/strlcat.
Johannes Schickel
2010-01-29
Fix use of undefined behavior. (Thanks to syke for reporting)
Johannes Schickel
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-23
Paranoia change: add some explicit terminating 0 after some strncpy uses.
Johannes Schickel
2009-11-17
KYRA: fixed save menu glitch in Japanese versions
Florian Kagerer
2009-11-14
KYRA: added kyra 1 pc98 static data to kyra.dat (intro forest sequence is sti...
Florian Kagerer
2009-10-11
KYRA: fix sjis dialgue text display
Florian Kagerer
2009-10-11
Revert commits r44912 and r44905, seems like the original FM-Towns/PC98 games...
Johannes Schickel
2009-10-11
Fix FM-Towns/PC98 menu code.
Johannes Schickel
2009-10-06
KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when t...
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-09-20
Some more paranoia asserts.
Johannes Schickel
2009-09-20
- Add support for Kyrandia 1 German Amiga in create_kyradat.
Johannes Schickel
2009-08-19
Make KYRA only call OSystem::updateScreen from inside Screen::updateScreen, w...
Johannes Schickel
2009-08-11
Fix thumbnails for savegames made via the in-game GUI of Kyrandia 1 Amiga.
Johannes Schickel
2009-08-11
Fix in-game GUI text input field colors for Kyrandia 1 Amiga.
Johannes Schickel
2009-08-11
Finally fixed the string extraction for Kyrandia 1 Amiga. This should make th...
Johannes Schickel
2009-08-10
Fix GUI button outline colors in Kyra1 Amiga.
Johannes Schickel
2009-08-10
Fix GUI font colors and text drawing in Kyrandia 1 Amiga.
Johannes Schickel
2009-08-10
Implement item to item name list index mapping for Kyrandia 1 Amiga.
Johannes Schickel
2009-08-10
Fix GUI strings in Kyrandia 1 Amiga.
Johannes Schickel
2009-08-10
- Fix extraction of Kyra 1 amiga string tables in kyra.dat
Johannes Schickel
2009-08-10
Fix inventory background color.
Johannes Schickel
2009-08-09
Unbreak basic Kyra1 amiga in game support, by disabling some palette code for...
Johannes Schickel
2009-08-07
hint backend about virtual keyboard on save, in LoK
Kostas Nakos
2009-06-29
Removed more obsolete TODO messages.
Johannes Schickel
2009-06-22
- Changed the following Screen functions to take a reference to a Palette obj...
Johannes Schickel
2009-06-22
Add wrapper functionality for copying full palettes.
Johannes Schickel
2009-06-22
Changed Screen::getPalette to return a reference to a Palette object.
Johannes Schickel
2009-06-22
Got rid of Screen::_currentPalette.
Johannes Schickel
2009-06-21
Enable proper umlaut handling in kyra 1-3.
Johannes Schickel
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-05-29
More formatting.
Johannes Schickel
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