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path: root/engines/kyra/gui_lok.cpp
AgeCommit message (Expand)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-07KYRA: Cleanup static variable usage in LoK.Johannes Schickel
2010-10-28KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.Johannes Schickel
2010-10-22KYRA: Add a datatype for the item ids and convert Kyra1 to use it.Johannes Schickel
2010-07-16In the help of making the new C++ standard a better one, we will now no longe...Johannes Schickel
2010-05-05Replace KYRA's strncpy and strncat usages by strlcpy/strlcat.Johannes Schickel
2010-01-29Fix use of undefined behavior. (Thanks to syke for reporting)Johannes Schickel
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-23Paranoia change: add some explicit terminating 0 after some strncpy uses.Johannes Schickel
2009-11-17KYRA: fixed save menu glitch in Japanese versionsFlorian Kagerer
2009-11-14KYRA: added kyra 1 pc98 static data to kyra.dat (intro forest sequence is sti...Florian Kagerer
2009-10-11KYRA: fix sjis dialgue text displayFlorian Kagerer
2009-10-11Revert commits r44912 and r44905, seems like the original FM-Towns/PC98 games...Johannes Schickel
2009-10-11Fix FM-Towns/PC98 menu code.Johannes Schickel
2009-10-06KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when t...Florian Kagerer
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-09-20Some more paranoia asserts.Johannes Schickel
2009-09-20- Add support for Kyrandia 1 German Amiga in create_kyradat.Johannes Schickel
2009-08-19Make KYRA only call OSystem::updateScreen from inside Screen::updateScreen, w...Johannes Schickel
2009-08-11Fix thumbnails for savegames made via the in-game GUI of Kyrandia 1 Amiga.Johannes Schickel
2009-08-11Fix in-game GUI text input field colors for Kyrandia 1 Amiga.Johannes Schickel
2009-08-11Finally fixed the string extraction for Kyrandia 1 Amiga. This should make th...Johannes Schickel
2009-08-10Fix GUI button outline colors in Kyra1 Amiga.Johannes Schickel
2009-08-10Fix GUI font colors and text drawing in Kyrandia 1 Amiga.Johannes Schickel
2009-08-10Implement item to item name list index mapping for Kyrandia 1 Amiga.Johannes Schickel
2009-08-10Fix GUI strings in Kyrandia 1 Amiga.Johannes Schickel
2009-08-10- Fix extraction of Kyra 1 amiga string tables in kyra.datJohannes Schickel
2009-08-10Fix inventory background color.Johannes Schickel
2009-08-09Unbreak basic Kyra1 amiga in game support, by disabling some palette code for...Johannes Schickel
2009-08-07hint backend about virtual keyboard on save, in LoKKostas Nakos
2009-06-29Removed more obsolete TODO messages.Johannes Schickel
2009-06-22- Changed the following Screen functions to take a reference to a Palette obj...Johannes Schickel
2009-06-22Add wrapper functionality for copying full palettes.Johannes Schickel
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
2009-06-21Enable proper umlaut handling in kyra 1-3.Johannes Schickel
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
2009-05-29More formatting.Johannes Schickel
2009-05-19Formatting.Johannes Schickel
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-29Removed unused variable.Johannes Schickel
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
2008-11-09Error out on savegame load failure (again).Johannes Schickel
2008-11-09- Implemented Engine::saveGameState for KYRAJohannes Schickel
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn