index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
kyra
/
kyra_v2.cpp
Age
Commit message (
Expand
)
Author
2008-04-04
Implemented game options menu.
Johannes Schickel
2008-04-04
cleanup
Florian Kagerer
2008-04-02
Implemented death menu. This also fixes bug #1926892 "HoF: Odd behaviour when...
Johannes Schickel
2008-03-30
Don't enter run loop when quit flag is set.
Johannes Schickel
2008-03-30
- fixed savegame description loading in kyra1
Johannes Schickel
2008-03-28
Changed HoF GUI code to use common GUI code now.
Johannes Schickel
2008-03-28
Implemented command text fadeout.
Johannes Schickel
2008-03-28
- Clear input queue after loading game via hotkeys.
Johannes Schickel
2008-03-28
Implemented savegame loading via command line params -x/--save-slot.
Johannes Schickel
2008-03-28
Properly set sfx flag when playing digital SFX.
Johannes Schickel
2008-03-28
- some accuracy changes for KyraEngine_v2::snd_playSoundEffect()
Florian Kagerer
2008-03-27
Implemented opcode 74: o2_setSceneAnimPos2.
Johannes Schickel
2008-03-26
Prevents adding of events to input queue, which will not be processed anyway.
Johannes Schickel
2008-03-26
- reworked skip flag handling in some places again
Johannes Schickel
2008-03-26
- fixed multiple voices playing at once (see bug #1926547 "HoF: Right mouse b...
Johannes Schickel
2008-03-22
Fix for bug #1922514 "HoF: palette artifacts when abom. snowman".
Johannes Schickel
2008-03-21
- Implemented opcode 97: o2_isAnySoundPlaying
Johannes Schickel
2008-03-20
Add HoF CD demo.
Travis Howell
2008-03-20
Enabled some cursor related commented out code.
Johannes Schickel
2008-03-18
Implemented showing of credits after completing game.
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
- Implemented opcodes:
Johannes Schickel
2008-03-18
Completed implementation of KyraEngine_v2::inputSceneChange.
Johannes Schickel
2008-03-18
Fixed input bug causing Zanthia not to move sometimes.
Johannes Schickel
2008-03-18
Fixed bug preventing movement.
Johannes Schickel
2008-03-17
Oops forgot to enable some code.
Johannes Schickel
2008-03-17
Implemented opcode 98: o2_setDeathHandlerFlag
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
remove unnecessary code duplication
Florian Kagerer
2008-03-17
Also allow '.' and Escape as keys for skipping sequences in HoF.
Johannes Schickel
2008-03-17
Implemented quick (via hotkeys) save/load suppot for HoF.
Johannes Schickel
2008-03-17
Fixed KyraEngine_v2::initSceneScreen
Johannes Schickel
2008-03-17
- implement debugger commands: gamespeed and pass_codes
Florian Kagerer
2008-03-16
- implemented skip flag handling in wsa related opcodes
Johannes Schickel
2008-03-16
fix typo
Florian Kagerer
2008-03-16
- implement zanthIdleChat()
Florian Kagerer
2008-03-16
Reworked skipFlag handling.
Johannes Schickel
2008-03-16
- moved KyraEngine_v1::setupOpcodeTable from kyra_v1.cpp to kyra_v2.cpp
Johannes Schickel
2008-03-16
Moved KyraEngine_v2::setupOpcodeTable from kyra_v2.cpp to script_v2.cpp
Johannes Schickel
2008-03-16
Implemented opcode 30: o2_addItemToCurScene
Johannes Schickel
2008-03-16
- Impelemented opcode 155: o2_stopSceneAnimation
Johannes Schickel
2008-03-16
- add opcode 146 - resetInputColorCode()
Florian Kagerer
2008-03-15
- cleanup
Johannes Schickel
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- some more opcodes for wsa and tim sequences
Florian Kagerer
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- implement opcode 127 (entering the color code for the skull in the rat cave...
Florian Kagerer
2008-03-15
Fixed another valgrind warning.
Johannes Schickel
2008-03-15
Fixed some valgrind warnings.
Johannes Schickel
2008-03-15
Implement opcodes:
Johannes Schickel
[next]