index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
kyra
/
lol.h
Age
Commit message (
Expand
)
Author
2009-11-19
LOL: add support for pc speaker sfx
Florian Kagerer
2009-11-11
LOL: - fixed transparency tables in PC-98 16 color version
Florian Kagerer
2009-10-18
LOL: this should fix a valgrind warning
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-04
Some fixes to comply with our coding guidelines.
Johannes Schickel
2009-10-04
LoL PC98: Fix thumbnail creation for quick saves and autosave.
Johannes Schickel
2009-09-20
LOL/PC-98: start fixing color issues (still not working correctly though)
Florian Kagerer
2009-09-19
LOL/PC-98: fixed block drawing (colors are still wrong)
Florian Kagerer
2009-09-19
LOL: start on pc98 support (still messed up and not working though)
Florian Kagerer
2009-09-14
LOL: fix some regressions
Florian Kagerer
2009-09-13
LOL/Floppy: fixed size of menu boxes
Florian Kagerer
2009-09-13
LOL: add missing opcode
Florian Kagerer
2009-09-11
LOL: added another missing opcode
Florian Kagerer
2009-09-11
LOL: add missing opcode
Florian Kagerer
2009-09-11
LOL/Floppy: fixed gfx tables generation
Florian Kagerer
2009-09-06
LOL/Floppy: implemented missing opcode
Florian Kagerer
2009-09-03
LOL: some more work on the floppy version (drawing code is still broken)
Florian Kagerer
2009-09-02
LOL: update kyra.dat with floppy version data (floppy version still doesn't w...
Florian Kagerer
2009-08-19
Implemented proper character selection of Lands of Lore PC98.
Johannes Schickel
2009-08-13
Implemented support for the "Lore of the Lands" special of Lands of Lore CD.
Johannes Schickel
2009-08-11
LOL: some minor fixes
Florian Kagerer
2009-07-08
LOL: rename new function in last commit according to LordHoto's suggestion
Florian Kagerer
2009-07-08
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...
Florian Kagerer
2009-06-29
Change LoLEngine::generateFlashPalette to take Palette objects as parameters.
Johannes Schickel
2009-06-29
Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-21
LOL: - implemented support for "floating cursors"
Florian Kagerer
2009-06-21
Cleanup.
Johannes Schickel
2009-06-21
Cleanup: Change LoL code to use KYRA volume handling.
Johannes Schickel
2009-06-21
LOL: - implemented audio menu
Florian Kagerer
2009-06-21
Moved CP850<->ISO-8859-1 conversion to Util.
Johannes Schickel
2009-06-20
LOL: implemented save menu
Florian Kagerer
2009-06-19
Fix some warnings.
Johannes Schickel
2009-06-19
LOL: - implemented bezel cup opcode
Florian Kagerer
2009-06-18
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...
Johannes Schickel
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-06-07
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...
Johannes Schickel
2009-06-07
LOL: minor bug fix in battle system
Florian Kagerer
2009-06-07
LOL: implemented two more opcodes for castle cimmeria
Florian Kagerer
2009-06-07
LOL: implemented king richard healing sequence
Florian Kagerer
2009-06-06
LOL: fixed level temp data size
Florian Kagerer
2009-06-05
LOL: minor bug fix
Florian Kagerer
2009-06-05
LOL: implemented another opcode
Florian Kagerer
2009-06-04
LOL: implemented Vaelan's cube
Florian Kagerer
2009-06-03
LOL: implemented guardian spell
Florian Kagerer
2009-06-03
LOL: implemented opcode required for catwalk caves
Florian Kagerer
2009-06-03
LOL: implemented mist of doom spell
Florian Kagerer
2009-06-02
Formatting and whitespaces again.
Johannes Schickel
2009-06-02
Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...
Johannes Schickel
[next]