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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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scene_mr.cpp
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Author
2009-01-18
Update scene number internally so it gets displayed correctly in the debugger.
Johannes Schickel
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
2008-08-09
Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...
Christopher Page
2008-08-09
fix MR on ce: allocate large buffer on the heap instead and of the stack, and...
Kostas Nakos
2008-07-08
Updated KYRA to work with the new GMM implementation
Christopher Page
2008-07-08
KYRA works with the new GMM implementation
Christopher Page
2008-06-25
Kyra and Lure are now using the new _quit flag
Christopher Page
2008-05-12
- Moved some opcodes to KyraEngine_v1
Johannes Schickel
2008-05-10
Consume less cpu time when Zanthia/Malcolm are walking.
Johannes Schickel
2008-05-07
Changed kyra to use delete[] instead of delete [].
Johannes Schickel
2008-05-06
- Fixed some memory leaks in kyra3
Johannes Schickel
2008-05-05
Implemented support for Kyra3 game options menu (including studio audience an...
Johannes Schickel
2008-05-05
- Fixed some palette fade times in Kyra3
Johannes Schickel
2008-05-05
- Added support for Kyra3 GUI (audio and game options not working yet)
Johannes Schickel
2008-05-02
Moved runSceneScript6 to KyraEngine_v2.
Johannes Schickel
2008-05-02
- Renamed TextDisplayer_v2 to TextDisplayer_HoF
Johannes Schickel
2008-05-02
Started to refactor kyra2/kyra3 code to a common base. (regressions possible,...
Johannes Schickel