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path: root/engines/kyra/screen.cpp
AgeCommit message (Expand)Author
2009-06-29Add a "fill" method to Palette.Johannes Schickel
2009-06-29Modified Palette::load*Palette definition.Johannes Schickel
2009-06-26Implement palette difference in Kanji drawing code for PC98.Johannes Schickel
2009-06-26Implement PC98 text mode color palette.Johannes Schickel
2009-06-25Only initialize palettes with 16 colors in (real) 16 color games.Johannes Schickel
2009-06-25Store palettes in a Common::Array instead of a fixed size array.Johannes Schickel
2009-06-25Cleanup palette setup.Johannes Schickel
2009-06-25Implement proper AMIGA to VGA color conversion.Johannes Schickel
2009-06-25Implement proper VGA (a color component in [0, 63]) to our palette format (co...Johannes Schickel
2009-06-25Readd PC98 palette loading for LoL 16 color.Johannes Schickel
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
2009-06-22Fix memory leak.Johannes Schickel
2009-06-22- Fixed regression in Screen::fadeToBlackJohannes Schickel
2009-06-22Changed Screen::loadPalette to take a reference to a Palette object instead o...Johannes Schickel
2009-06-22Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...Johannes Schickel
2009-06-22- Changed the following Screen functions to take a reference to a Palette obj...Johannes Schickel
2009-06-22Add wrapper functionality for copying full palettes.Johannes Schickel
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
2009-06-22Start refactoring palette handling into new class "Palette".Johannes Schickel
2009-06-21Cleanup.Johannes Schickel
2009-06-21Fix drawing of sharp s.Johannes Schickel
2009-06-21Prevent font code to draw characters not included in the font.Johannes Schickel
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
2009-06-08Cleanup.Johannes Schickel
2009-06-08Fix out of bounds memory access in Screen::drawShape.Johannes Schickel
2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
2009-06-01- Fix some valgrind warningsJohannes Schickel
2009-05-29More formatting.Johannes Schickel
2009-05-29Cleanup.Johannes Schickel
2009-05-29Fix valgrind warnings.Johannes Schickel
2009-05-29Cleanup and slight bugfix in drawShapeProcessLineScale* functions.Johannes Schickel
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
2009-05-19Formatting.Johannes Schickel
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
2009-05-17- Fix mouse cursor visibilty on load game in LoLJohannes Schickel
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-11KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ...Max Horn
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the floor...Florian Kagerer
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor t...Florian Kagerer
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ma...Florian Kagerer
2009-02-17Fix for long delay while fading palette in Zanthia's home, when mixing potions.Johannes Schickel
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-18Clean up cursor stack on engine quit properly.Johannes Schickel
2008-12-04Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRectsMax Horn
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-10-02Engine class changed:Max Horn
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn