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path: root/engines/kyra/screen_v2.cpp
AgeCommit message (Collapse)Author
2009-06-25Change Screen_v2::findLeastDifferentColor to take a Palette object as source.Johannes Schickel
svn-id: r41886
2009-06-25Change Screen_v2::generateOverlay to take a const Palette reference instead ↵Johannes Schickel
of a pointer. svn-id: r41881
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-22Start refactoring palette handling into new class "Palette".Johannes Schickel
svn-id: r41739
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398
2009-06-08- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo ↵Johannes Schickel
WSAs will be correctly played - Made album page change in MR a bit slower, so it's visible at least svn-id: r41362
2009-05-19Formatting.Johannes Schickel
svn-id: r40717
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
svn-id: r40715
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-07-31Committed slightly modified patch #2029395 "KYRA: Lands of Lore Intro + ↵Johannes Schickel
Character selection". svn-id: r33463
2008-07-27- Fixed fadePalette for HoF and Kyra3Johannes Schickel
- Fixed bug in wsaFrameAnimationStep svn-id: r33334
2008-05-11- Renamed KyraEngine to KyraEngine_v1Johannes Schickel
- kyra.* -> kyra_v1.* - scene.cpp -> scene_v1.cpp svn-id: r32044
2008-05-11Implemented page switch animation in kyra3 album.Johannes Schickel
svn-id: r32023
2008-05-10Fixed bug in Screen_v2::makeShapeCopy.Johannes Schickel
svn-id: r31986
2008-05-02Added missing files, compiling should work again.Johannes Schickel
svn-id: r31818
2008-05-02Started to refactor kyra2/kyra3 code to a common base. (regressions ↵Johannes Schickel
possible, compiling currently broken) svn-id: r31817
2008-04-12- some refactoring for Kyra3Johannes Schickel
- removed unneeded map code in KyraEngine_v3 svn-id: r31488
2008-03-29New drawShape code for Kyra 1 and 2. Scaled sprites no longer appear ↵Florian Kagerer
mutilated. This also fixes bug #1582675 (KYRA1: Brandon standing IN the floor). This still needs some testing (for both Kyra 1 and Kyra 2). svn-id: r31306
2008-03-21Proper fix for bug #1920869 "HoF: palette artifacts in inventory".Johannes Schickel
svn-id: r31208
2008-03-20- made Screen_v2::applyOverlay support dirty rect handlingJohannes Schickel
- fixed copyRegion flags in KyraEngine_v2::scrollInventoryWheel svn-id: r31206
2008-03-20Fixed bug #1920869 "HoF: palette artifacts in inventory".Johannes Schickel
svn-id: r31204
2008-03-05Implement inventory scrolling for HoF.Johannes Schickel
svn-id: r31043
2008-03-03Started to implement GUI code for HoF.Johannes Schickel
Currently working: - _basic_ inventory, this doesn't include scrolling through the inventory svn-id: r31038
2008-02-10Committed patch #1885629 "KYRA: HoF missing talkie credits and demo support".Johannes Schickel
svn-id: r30845
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-24Cleanup(/formatting).Johannes Schickel
svn-id: r29983
2007-11-05Committing '[ 1824376 ] KYRA: more sequence player code' from Florian, with ↵Oystein Eftevaag
a couple of warnings fixed svn-id: r29417
2007-10-19Committing [ 1816080 ] KYRA: Intro Patch for HoF, from Florian, with some ↵Oystein Eftevaag
cleanup and a minor fix svn-id: r29233
2007-10-09HoF:Johannes Schickel
- added support for dropping items into scenes - added const to some static data - implemented opcode 0x55 o2_setLayerFlag - fixed a bug in Screen_v2::drawShape svn-id: r29175
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-29Fixed some warningsFilippos Karapetis
svn-id: r28304
2007-07-29- Kyrandia 1 works againJohannes Schickel
- Added timer class for timer handling - Little bit more resturcturing - A little bit (almost nothing but a start!) Kyrandia 2 support svn-id: r28297
2007-07-29Restructure Kyrandia sourcecode (part 2, compiling works again)Johannes Schickel
svn-id: r28296