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path: root/engines/kyra/text_lol.h
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2019-03-06KYRA: cleanup dirathrxx
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2014-02-18KYRA: Make GPL headers consistent in themselves.Johannes Schickel
2011-12-26KYRA: Merge Screen_Rpg with Screen (for now).Johannes Schickel
This should(!) fix ARM compilation issues due to virtual inheritance.
2011-12-26KYRA: whitespace cleanupathrxx
2011-12-26KYRA: (EOB/LOL) - move eob/lol specific screen code to new classathrxx
2011-12-26KYRA: (EOB/LOL) - cleanup common codeathrxx
(rename some stuff and move EOB/LOL common code to separate files)
2011-12-26KYRA: (EOB) - initial code base commitathrxx
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2010-10-23LOL: - fix invalid mem accessFlorian Kagerer
- also extend LordHoto's recent item code changes to LOL svn-id: r53740
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-25LOL/PC-98: start fixing text displayerFlorian Kagerer
svn-id: r44363
2009-09-06LOL/Floppy: implemented missing opcodeFlorian Kagerer
svn-id: r43997
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-06-27LOL: cleanupFlorian Kagerer
svn-id: r41916
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-04LOL: - this should fix a text displayer bug that occured when speaking to ↵Florian Kagerer
the compass gui svn-id: r39848
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor ↵Florian Kagerer
text displaying bug svn-id: r39487
2009-03-11Wrap the code in text_lol.* around ENABLE_LOL checksFilippos Karapetis
svn-id: r39346
2009-03-09LOL: minor fix for text displayer (text pages now advance automatically when ↵Florian Kagerer
the speech has reached the next part) svn-id: r39250
2009-03-08LOL: some more work on the text displayer so that it handles longer texts ↵Florian Kagerer
(needed for some library books) svn-id: r39249
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
svn-id: r39051
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ↵Florian Kagerer
windows) and some bug fixes svn-id: r38818
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-01Fixed compilation for now.Johannes Schickel
svn-id: r36179
2009-02-01svn-id: r36178Florian Kagerer