Age | Commit message (Expand) | Author |
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for con... | Max Horn |
2009-07-08 | LOL: cleanup | Florian Kagerer |
2009-07-08 | LOL: rename new function in last commit according to LordHoto's suggestion | Florian Kagerer |
2009-07-08 | LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by... | Florian Kagerer |
2009-06-07 | Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags... | Johannes Schickel |
2009-05-29 | More formatting. | Johannes Schickel |
2009-05-21 | LOL: - implemented freeze spell | Florian Kagerer |
2009-05-19 | Formatting. | Johannes Schickel |
2009-05-19 | Remov lots of superfluous debug output. | Johannes Schickel |
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer |
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is wron... | Florian Kagerer |
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a le... | Florian Kagerer |
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer |
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer |
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer |
2009-03-09 | LOL: added scene animations (like that fountain right at the start) | Florian Kagerer |
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex... | Florian Kagerer |
2009-03-06 | LOL: - doors can now be opened and closed | Florian Kagerer |
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel |
2009-03-03 | LOL: implemented some walking code for the monsters | Florian Kagerer |
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ma... | Florian Kagerer |
2009-02-23 | LOL: - some more work on the interface (you can now click on the banners and ... | Florian Kagerer |
2009-02-21 | LOL: implemented timers (only text fading for now) | Florian Kagerer |