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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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timer_lol.cpp
Age
Commit message (
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Author
2009-12-26
LOL: fixed minor bug in lamp code
Florian Kagerer
2009-12-20
LOL: removed unused variable
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-07-08
LOL: cleanup
Florian Kagerer
2009-07-08
LOL: rename new function in last commit according to LordHoto's suggestion
Florian Kagerer
2009-07-08
LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...
Florian Kagerer
2009-06-07
Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...
Johannes Schickel
2009-05-29
More formatting.
Johannes Schickel
2009-05-21
LOL: - implemented freeze spell
Florian Kagerer
2009-05-19
Formatting.
Johannes Schickel
2009-05-19
Remov lots of superfluous debug output.
Johannes Schickel
2009-05-10
LOL: - added some spell casting (spark, heal, swarm)
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-03-28
LOL: - Level temp data now get stored in memory so you can now return to a le...
Florian Kagerer
2009-03-24
LOL: - implemented lots of opcodes and fixed a few bugs
Florian Kagerer
2009-03-16
LOL: - implemented item throwing
Florian Kagerer
2009-03-09
LOL: - fixed inventory bug
Florian Kagerer
2009-03-09
LOL: added scene animations (like that fountain right at the start)
Florian Kagerer
2009-03-08
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...
Florian Kagerer
2009-03-06
LOL: - doors can now be opened and closed
Florian Kagerer
2009-03-04
Ease conditional LoL compiling with build systems not based on the default one.
Johannes Schickel
2009-03-03
LOL: implemented some walking code for the monsters
Florian Kagerer
2009-03-01
LOL: implemented some monster related code (monsters now get placed in the ma...
Florian Kagerer
2009-02-23
LOL: - some more work on the interface (you can now click on the banners and ...
Florian Kagerer
2009-02-21
LOL: implemented timers (only text fading for now)
Florian Kagerer