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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lab
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detection.cpp
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Author
2016-01-26
LAB: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-24
LAB: Remove testing flag on the Amiga version, set it as unsupported
Strangerke
2016-01-23
LAB: Mark all versions as testing
Filippos Karapetis
2015-12-27
LAB: Add support for saving and loading games from the GMM
Filippos Karapetis
2015-12-27
LAB: Add support for loading games from the launcher
Filippos Karapetis
2015-12-25
LAB: The fonts folder is unused in PC versions, so remove its detection
Filippos Karapetis
2015-12-23
LAB: Also mention Terra Nova Development in the engine copyright message
Filippos Karapetis
2015-12-23
LAB: Handle some differences of the Amiga version
Filippos Karapetis
2015-12-23
LAB: Verify the appropriate use of parenthesis in if statements
Strangerke
2015-12-23
LAB; Fix a couple of typos in game description
Strangerke
2015-12-23
LAB: Finally get rid of g_lab
Strangerke
2015-12-23
LAB: Reduced header dependency: savegame.h
Eugene Sandulenko
2015-12-23
LAB: Removed unnecessary includes
Eugene Sandulenko
2015-12-23
LAB: Review spacing
Strangerke
2015-12-23
LAB: Merge parsetypes.h and parsefun.h into processroom.h
Filippos Karapetis
2015-12-23
LAB: Some renaming, move a couple of variables to game engine
Strangerke
2015-12-23
LAB: Fix several cppcheck errors
Strangerke
2015-12-15
LAB: Add support for the Wyrmkeep Windows trial version
Filippos Karapetis
2015-12-15
LAB: Rewrite the save/load system
Filippos Karapetis
2015-12-15
LAB: Final fix for game variant detection
Eugene Sandulenko
2015-12-15
LAB: Initial support for lowres mode
Eugene Sandulenko
2015-12-15
LAB: propagate gamePlatform()
Eugene Sandulenko
2015-12-15
LAB: Added detection for lowres DOS version
Eugene Sandulenko
2015-12-15
LAB: Improved detection
Eugene Sandulenko
2015-12-15
LAB: Initial code
Eugene Sandulenko