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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-02-10
LAB: Enable by default.
Johannes Schickel
2016-02-08
LAB: Allow saving/loading in animated scenes - bug #7014
Filippos Karapetis
2016-02-08
LAB: Merge all the different scene restoring code after saving/loading
Filippos Karapetis
2016-02-02
LAB: Fix wrong glowing belt file in getInvName()
Filippos Karapetis
2016-02-02
LAB: Fix loading rules from room 0
Willem Jan Palenstijn
2016-01-26
LAB: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-26
LAB: Fix the coordinates of the inventory buttons of the non-Windows versions
Strangerke
2016-01-25
LAB: Wait for the end of sound effects when they are played in Diff files. Fi...
Strangerke
2016-01-25
LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Wind...
Strangerke
2016-01-25
LAB: Do not crash the DOS version in case of missing file as some files are k...
Strangerke
2016-01-24
LAB: Add a workaround for DOS version using long filenames
Strangerke
2016-01-24
LAB: Remove testing flag on the Amiga version, set it as unsupported
Strangerke
2016-01-24
LAB: Fix DOS filename in speciallocks
Strangerke
2016-01-23
LAB: Mark all versions as testing
Filippos Karapetis
2016-01-23
LAB: Move mouse code in interfaceOn, for consistency with interfaceOff
Filippos Karapetis
2016-01-15
LAB: Get rid of _interfaceOff
Filippos Karapetis
2016-01-15
LAB: Separate the interface from the event manager
Filippos Karapetis
2016-01-14
LAB: Remove superfluous calls to updateEvents()
Filippos Karapetis
2016-01-14
LAB: Better separation of the event and interface code
Filippos Karapetis
2016-01-14
LAB: Clean up the trial warning handling code
Filippos Karapetis
2016-01-14
LAB: Allow the game to be launched from the GAME folder
Filippos Karapetis
2016-01-14
LAB: Read the header of DIFF files when opening them
Filippos Karapetis
2016-01-14
LAB: Call checkRoomMusic() when changing a room
Filippos Karapetis
2016-01-14
LAB: Use the sample speed value instead of a define for game music
Filippos Karapetis
2016-01-14
LAB: Clean up the event loops of special game screens
Filippos Karapetis
2016-01-14
LAB: Move frame waiting outside setAmigaPal()
Filippos Karapetis
2016-01-14
LAB: Fix accidental change to code style
Filippos Karapetis
2016-01-14
LAB: Hide the mouse cursor while fading when closing the map
Filippos Karapetis
2016-01-14
LAB: Properly update the screen in monitors
Filippos Karapetis
2016-01-14
LAB: Rename doCloseup() to reflect its actual purpose
Filippos Karapetis
2016-01-14
LAB: Get rid of setDirection()
Filippos Karapetis
2016-01-14
LAB: Rename the members of the CrumbData struct
Filippos Karapetis
2016-01-14
LAB: Cleanup and reorder the music code
Filippos Karapetis
2016-01-14
LAB: Move music reset code into a separate function
Filippos Karapetis
2016-01-14
LAB: The parameter of doMap() isn't needed
Filippos Karapetis
2016-01-11
LAB: Prevent duplicate processing of input
Filippos Karapetis
2016-01-11
LAB: Prevent excessive screen updates when checking for events
Filippos Karapetis
2016-01-08
LAB: Bugfixes for the lowres DOS version
Filippos Karapetis
2016-01-08
LAB: Remove superfluous class variables
Filippos Karapetis
2016-01-08
LAB: Use the same text rect in monitors for DOS and Windows versions
Filippos Karapetis
2016-01-06
LAB: Use cursor manager to set, show and hide the cursor
Torbjörn Andersson
2016-01-05
LAB: Fix switching between texts in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Fix end-of-text detection in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Ignore clicks in empty region in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Simplify and clean up the intro code
Filippos Karapetis
2015-12-31
LAB: Initialise _displayBuffer to silence Valgrind warning
Torbjörn Andersson
2015-12-29
LAB: Reduce the scope of some variables
Strangerke
2015-12-29
LAB: Simplify code in doCloseUp
Strangerke
2015-12-29
LAB: Simplify code in perFlipButton
Strangerke
2015-12-29
LAB: Remove two other unused variables
Strangerke
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