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path: root/engines/lab/engine.cpp
AgeCommit message (Expand)Author
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
2015-12-29LAB: Reduce the scope of some variablesStrangerke
2015-12-29LAB: Simplify code in doCloseUpStrangerke
2015-12-29LAB: Simplify code in perFlipButtonStrangerke
2015-12-28LAB: Free the remaining parts of _moveButtonList and _invButtonListTorbjörn Andersson
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-27LAB: Remove superfluous mouse show/hide callsFilippos Karapetis
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Simplify check orderWillem Jan Palenstijn
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
2015-12-27LAB: Revert functional change of cleanup commitWillem Jan Palenstijn
2015-12-27LAB: Fix regression in the tab handling codeFilippos Karapetis
2015-12-26LAB: Make breadcrumb key checks more consistentWillem Jan Palenstijn
2015-12-26LAB: Add hardcoded data for cumbs imagesStrangerke
2015-12-26LAB: Remove type ConstDataPtr, add constsWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-25LAB: Rename fromCrumbs() to processEvent() and simplify it a bitFilippos Karapetis
2015-12-25LAB: Simplify tab handlingWillem Jan Palenstijn
2015-12-24Merge branch 'master' of github.com:scummvm/scummvmWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of CloseDataWillem Jan Palenstijn
2015-12-24LAB: Rename kMessageDeltaMove to kMessageMoveCursorToCloseupFilippos Karapetis
2015-12-24Use Common::Keycode and enums in interface buttonsFilippos Karapetis
2015-12-24LAB: Rename closeFont() to freeFont()Filippos Karapetis
2015-12-24LAB: Change condition defines into an enumFilippos Karapetis
2015-12-24LAB: Rename main intro functionStrangerke
2015-12-24LAB: Cleanup the way shouldQuit is calledStrangerke
2015-12-23LAB: Fix usage of drawMessage() with empty messagesFilippos Karapetis
2015-12-23LAB: Change the direction and map door defines into enumsFilippos Karapetis
2015-12-23LAB: Show a more descriptive message when save/restore is abortedFilippos Karapetis
2015-12-23LAB: Use camelCase for a variable nameFilippos Karapetis
2015-12-23LAB: Use int in for loops, instead of uint16Filippos Karapetis
2015-12-23LAB: Replace g_system by _systemStrangerke
2015-12-23LAB: Rewrite the action message functionality (_doNotShowMessage)Filippos Karapetis
2015-12-23LAB: Add enums for action types, rule types ad rule actionsFilippos Karapetis
2015-12-23LAB: Get rid of the _doNotDrawMessage hack (from the original)Filippos Karapetis
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: Remove deletes from mainGameLoopStrangerke
2015-12-23LAB: Safeguard: Set some variables to null pointer after deleting themStrangerke
2015-12-23LAB: Make string check more readable, remove a useless c_str()Strangerke
2015-12-23LAB: Remove a couple of useless calls to c_Str()Strangerke
2015-12-23LAB: Set a default to the second parameter of readPictStrangerke
2015-12-23LAB: Some cleanup and refactoringStrangerke
2015-12-23LAB: More work on the commentsStrangerke
2015-12-23LAB: Avoid memory leaks with fontsStrangerke
2015-12-23LAB: Fix check of ending animation, some renamingStrangerke
2015-12-23LAB: Use Common::String for strings, removing a ton of memory leaksFilippos Karapetis