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path: root/engines/lab/lab.cpp
AgeCommit message (Expand)Author
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-02-08LAB: Allow saving/loading in animated scenes - bug #7014Filippos Karapetis
2016-02-08LAB: Merge all the different scene restoring code after saving/loadingFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-14LAB: Clean up the trial warning handling codeFilippos Karapetis
2016-01-14LAB: Allow the game to be launched from the GAME folderFilippos Karapetis
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2015-12-28LAB: Simulate events by setting an unused keyFilippos Karapetis
2015-12-28LAB: Fix loading from the GMM and warping to rooms from the consoleFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
2015-12-26LAB: Implement changeVolume()Filippos Karapetis
2015-12-24LAB: Avoid manual memory management of CloseDataWillem Jan Palenstijn
2015-12-24LAB: Get rid of _screenImageFilippos Karapetis
2015-12-24LAB: Initialize some variables in constructorStrangerke
2015-12-23LAB: Change the direction and map door defines into enumsFilippos Karapetis
2015-12-23LAB: Use int in for loops, instead of uint16Filippos Karapetis
2015-12-23LAB: Replace g_system by _systemStrangerke
2015-12-23LAB: Rewrite the action message functionality (_doNotShowMessage)Filippos Karapetis
2015-12-23LAB: Add a console, with two new commands (scene and scene_resources)Filippos Karapetis
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: Avoid to delete _screenImage->_imageData, which causes a crashStrangerke
2015-12-23LAB: Delete some more variables in LabEngine destructorStrangerke
2015-12-23LAB: Make string check more readable, remove a useless c_str()Strangerke
2015-12-23LAB: FormattingFilippos Karapetis
2015-12-23LAB: Remove some leftover MSVC memory leak tester codeFilippos Karapetis
2015-12-23LAB: Use Common::String for strings, removing a ton of memory leaksFilippos Karapetis
2015-12-23LAB: Fix a regression related to random number generation, some renamingStrangerke
2015-12-23LAB: Finally get rid of g_labStrangerke
2015-12-23LAB: Some renaming in LabEngineStrangerke
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Merge the different X image mapsFilippos Karapetis
2015-12-23LAB: Simplify the LabEngine destructorFilippos Karapetis
2015-12-23LAB: Simplify the crumb wait time codeFilippos Karapetis
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis
2015-12-23LAB: Some renaming and refactoring in special.cppStrangerke
2015-12-23LAB: Get rid of getTime(), readBlock() and getRandom()Filippos Karapetis
2015-12-23LAB: Move all the tile puzzle related functionality into its own classFilippos Karapetis
2015-12-23LAB: Move map function to LabEngine class, some renamingStrangerke
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko