Age | Commit message (Expand) | Author |
2015-12-23 | LAB: Change the direction and map door defines into enums | Filippos Karapetis |
2015-12-23 | LAB: Use int in for loops, instead of uint16 | Filippos Karapetis |
2015-12-23 | LAB: Replace g_system by _system | Strangerke |
2015-12-23 | LAB: Rewrite the action message functionality (_doNotShowMessage) | Filippos Karapetis |
2015-12-23 | LAB: Add a console, with two new commands (scene and scene_resources) | Filippos Karapetis |
2015-12-23 | LAB: Move event update functions out of updateMusic | Strangerke |
2015-12-23 | LAB: Avoid to delete _screenImage->_imageData, which causes a crash | Strangerke |
2015-12-23 | LAB: Delete some more variables in LabEngine destructor | Strangerke |
2015-12-23 | LAB: Make string check more readable, remove a useless c_str() | Strangerke |
2015-12-23 | LAB: Formatting | Filippos Karapetis |
2015-12-23 | LAB: Remove some leftover MSVC memory leak tester code | Filippos Karapetis |
2015-12-23 | LAB: Use Common::String for strings, removing a ton of memory leaks | Filippos Karapetis |
2015-12-23 | LAB: Fix a regression related to random number generation, some renaming | Strangerke |
2015-12-23 | LAB: Finally get rid of g_lab | Strangerke |
2015-12-23 | LAB: Some renaming in LabEngine | Strangerke |
2015-12-23 | LAB: Add _vm to Image class | Strangerke |
2015-12-23 | LAB: Merge the different X image maps | Filippos Karapetis |
2015-12-23 | LAB: Simplify the LabEngine destructor | Filippos Karapetis |
2015-12-23 | LAB: Simplify the crumb wait time code | Filippos Karapetis |
2015-12-23 | LAB: Rename gadget to button | Filippos Karapetis |
2015-12-23 | LAB: Some renaming and refactoring in special.cpp | Strangerke |
2015-12-23 | LAB: Get rid of getTime(), readBlock() and getRandom() | Filippos Karapetis |
2015-12-23 | LAB: Move all the tile puzzle related functionality into its own class | Filippos Karapetis |
2015-12-23 | LAB: Move map function to LabEngine class, some renaming | Strangerke |
2015-12-23 | LAB: Reduced dependency on processroom.h. Yay! | Eugene Sandulenko |
2015-12-23 | LAB: Reduced last reducable header: anim.h | Eugene Sandulenko |
2015-12-23 | LAB: Reduced header dependency: dispman.h, eventman.h | Eugene Sandulenko |
2015-12-23 | LAB: More header dependency redux | Eugene Sandulenko |
2015-12-23 | LAB: Reduced header dependency: labsets.h, utils.h | Eugene Sandulenko |
2015-12-23 | LAB: Reduce header intra-dependency. Reduced image.h dependency | Eugene Sandulenko |
2015-12-23 | LAB: Reduce header dependency from music.h | Eugene Sandulenko |
2015-12-23 | LAB: Removed unnecessary includes | Eugene Sandulenko |
2015-12-23 | LAB: Rename graphics.* to dispman.* | Eugene Sandulenko |
2015-12-23 | LAB: Move utility functions to a separate class | Strangerke |
2015-12-23 | LAB: Use the correct bitmap buffer in the Anim class | Filippos Karapetis |
2015-12-23 | LAB: Replace some uses of malloc() with new | Filippos Karapetis |
2015-12-23 | LAB: Change the gadget lists to use Common::List | Filippos Karapetis |
2015-12-23 | LAB: Move _rooms to LabEngine, some renaming | Strangerke |
2015-12-23 | LAB: Move fade functions to DisplayMan, some renaming | Strangerke |
2015-12-23 | LAB: Get rid of some global variables | Strangerke |
2015-12-23 | LAB: Remove vga.cpp | Strangerke |
2015-12-23 | LAB: Move more functions to DisplayMan | Strangerke |
2015-12-23 | LAB: Split the tile puzzle related functions into a separate file | Filippos Karapetis |
2015-12-23 | LAB: Merge all of the different image drawing functions | Filippos Karapetis |
2015-12-23 | LAB: Remove some superfluous initialization code | Filippos Karapetis |
2015-12-23 | LAB: Rewrite picture handling and get rid of the memory manager | Filippos Karapetis |
2015-12-23 | LAB: Get rid of g_lab in several LabEngine and DisplayMan functions | Strangerke |
2015-12-23 | LAB: Make more functions member of LabEngine class | Strangerke |
2015-12-23 | LAB: Start working on a separate DisplayMan class | Strangerke |
2015-12-23 | LAB: Move inventory to LabEngine class | Eugene Sandulenko |