Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-23 | LAB: Some renaming, move a couple of variables to game engine | Strangerke | |
2015-12-23 | LAB: Put Image into a separate class. Leaks memory for now | Eugene Sandulenko | |
2015-12-23 | LAB: Introduce the Anim class (WIP) | Strangerke | |
2015-12-23 | LAB: Get rid of stddefines | Strangerke | |
2015-12-23 | LAB: Move getText to the Resource class | Filippos Karapetis | |
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont | |||
2015-12-23 | LAB: Move Music declaration to a separate header file | Strangerke | |
2015-12-23 | LAB: Make consistent the type of pen number | Strangerke | |
2015-12-23 | LAB: Move RoomNum to main engine class | Strangerke | |
2015-12-23 | LAB: Make _music a member of LabEngine instead of a global | Strangerke | |
2015-12-23 | LAB: Move the global variable g_resource to the main engine class | Strangerke | |
2015-12-23 | LAB: Some rework related to the mouse code | Strangerke | |
2015-12-23 | LAB: Put vga.cpp into LabEngine class | Eugene Sandulenko | |
2015-12-23 | LAB: Objectify intro code | Eugene Sandulenko | |
2015-12-23 | LAB: Move more room reading functions to the Resource class | Filippos Karapetis | |
2015-12-15 | LAB: Move static text loading to the Resource class | Filippos Karapetis | |
2015-12-15 | LAB: Move the font loading code into the Resource class | Filippos Karapetis | |
2015-12-15 | LAB: Clean up readSound(), readMusic() and longDrawMessage() | Filippos Karapetis | |
2015-12-15 | LAB: Remove dead code | Filippos Karapetis | |
2015-12-15 | LAB: Get rid of sizeOfFile(), some cleanup | Filippos Karapetis | |
2015-12-15 | LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper | Filippos Karapetis | |
2015-12-15 | LAB: Merge the VGAScale and setCurClose functions | Filippos Karapetis | |
2015-12-15 | LAB: Get rid of numtostr(), and simplify most uses of sizeOfFile() | Filippos Karapetis | |
2015-12-15 | LAB: Further clean up of the music and sound effect code | Filippos Karapetis | |
2015-12-15 | LAB: Initial music implementation | Filippos Karapetis | |
The whole music code is greatly simplified | |||
2015-12-15 | LAB: Rename playMusic() to playSoundEffect() | Filippos Karapetis | |
This function actually starts sound effects. Music is started from playMusicBlock() | |||
2015-12-15 | LAB: Remove superfluous void function parameters | Filippos Karapetis | |
2015-12-15 | LAB: Remove dead code | Filippos Karapetis | |
2015-12-15 | LAB: Remove the unused Cords struct | Filippos Karapetis | |
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis | |
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start | |||
2015-12-15 | LAB: Fix signed/unsigned comparison warnings | Filippos Karapetis | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Objectify LabSets | Eugene Sandulenko | |
2015-12-15 | LAB: Started objectifying LargeSets | Eugene Sandulenko | |
2015-12-15 | LAB: Further cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |