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path: root/engines/lab/labfun.h
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2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Put Image into a separate class. Leaks memory for nowEugene Sandulenko
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: Get rid of stddefinesStrangerke
2015-12-23LAB: Move getText to the Resource classFilippos Karapetis
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont
2015-12-23LAB: Move Music declaration to a separate header fileStrangerke
2015-12-23LAB: Make consistent the type of pen numberStrangerke
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: Objectify intro codeEugene Sandulenko
2015-12-23LAB: Move more room reading functions to the Resource classFilippos Karapetis
2015-12-15LAB: Move static text loading to the Resource classFilippos Karapetis
2015-12-15LAB: Move the font loading code into the Resource classFilippos Karapetis
2015-12-15LAB: Clean up readSound(), readMusic() and longDrawMessage()Filippos Karapetis
2015-12-15LAB: Remove dead codeFilippos Karapetis
2015-12-15LAB: Get rid of sizeOfFile(), some cleanupFilippos Karapetis
2015-12-15LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapperFilippos Karapetis
2015-12-15LAB: Merge the VGAScale and setCurClose functionsFilippos Karapetis
2015-12-15LAB: Get rid of numtostr(), and simplify most uses of sizeOfFile()Filippos Karapetis
2015-12-15LAB: Further clean up of the music and sound effect codeFilippos Karapetis
2015-12-15LAB: Initial music implementationFilippos Karapetis
The whole music code is greatly simplified
2015-12-15LAB: Rename playMusic() to playSoundEffect()Filippos Karapetis
This function actually starts sound effects. Music is started from playMusicBlock()
2015-12-15LAB: Remove superfluous void function parametersFilippos Karapetis
2015-12-15LAB: Remove dead codeFilippos Karapetis
2015-12-15LAB: Remove the unused Cords structFilippos Karapetis
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
2015-12-15LAB: Fix signed/unsigned comparison warningsFilippos Karapetis
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Started objectifying LargeSetsEugene Sandulenko
2015-12-15LAB: Further cleanupEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko