Age | Commit message (Expand) | Author |
2016-02-08 | LAB: Merge all the different scene restoring code after saving/loading | Filippos Karapetis |
2016-01-14 | LAB: Call checkRoomMusic() when changing a room | Filippos Karapetis |
2016-01-14 | LAB: Get rid of setDirection() | Filippos Karapetis |
2016-01-14 | LAB: Rename the members of the CrumbData struct | Filippos Karapetis |
2015-12-27 | LAB: Add support for loading games from the launcher | Filippos Karapetis |
2015-12-27 | LAB: Refactor the music code | Filippos Karapetis |
2015-12-27 | LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose | Filippos Karapetis |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn |
2015-12-25 | LAB: Use constant for breadcrumbs-related loops | Strangerke |
2015-12-24 | LAB: Stop adding useless garbage at the end of the savegames | Strangerke |
2015-12-24 | LAB: Cleanup the way shouldQuit is called | Strangerke |
2015-12-23 | LAB: Use int in for loops, instead of uint16 | Filippos Karapetis |
2015-12-23 | LAB: Replace g_system by _system | Strangerke |
2015-12-23 | LAB: Move some more comments to header files | Strangerke |
2015-12-23 | LAB: Constify some parameters | Strangerke |
2015-12-23 | LAB: Set a default to the second parameter of readPict | Strangerke |
2015-12-23 | LAB: Correct compiler warning in savegame code. | D G Turner |
2015-12-23 | LAB: Fix memory leaks in savegame code | Strangerke |
2015-12-23 | LAB: Reduced scope of a few more variables | Eugene Sandulenko |
2015-12-23 | LAB: Fix mouse cursor after save/load | Strangerke |
2015-12-23 | LAB: Finally get rid of g_lab | Strangerke |
2015-12-23 | LAB: Some renames, simplified saveGame() and loadGame() | Filippos Karapetis |
2015-12-23 | LAB: Move all the tile puzzle related functionality into its own class | Filippos Karapetis |
2015-12-23 | LAB: Rename CloseDataPtr pointers, some refactoring | Strangerke |
2015-12-23 | LAB: Move saveRestoreGame() to saveload.cpp | Eugene Sandulenko |
2015-12-23 | LAB: Reduced header dependency: dispman.h, eventman.h | Eugene Sandulenko |
2015-12-23 | LAB: More header dependency redux | Eugene Sandulenko |
2015-12-23 | LAB: Reduced header dependency: labsets.h, utils.h | Eugene Sandulenko |
2015-12-23 | LAB: Reduced header dependency: savegame.h | Eugene Sandulenko |
2015-12-23 | LAB: Removed unnecessary includes | Eugene Sandulenko |
2015-12-23 | LAB: Use // for comments | Strangerke |
2015-12-23 | LAB: Use doxygen format for function comments | Strangerke |
2015-12-23 | LAB: Review spacing | Strangerke |
2015-12-23 | LAB: Remove more extern variables | Strangerke |
2015-12-23 | LAB: Rename parse types | Strangerke |
2015-12-23 | LAB: Move fade functions to DisplayMan, some renaming | Strangerke |
2015-12-23 | LAB: Move doNotes and doWestPaper to LabEngine, remove some useless defines | Strangerke |
2015-12-23 | LAB: Make more functions member of LabEngine class | Strangerke |
2015-12-23 | LAB: Start working on a separate DisplayMan class | Strangerke |
2015-12-23 | LAB: Renames and moved vars to classes | Eugene Sandulenko |
2015-12-23 | LAB: Some renaming, move a couple of variables to game engine | Strangerke |
2015-12-23 | LAB: Get rid of stddefines | Strangerke |
2015-12-23 | LAB: Move crumb variables to main class | Strangerke |
2015-12-23 | LAB: Move RoomNum to main engine class | Strangerke |
2015-12-15 | LAB: Move some static variables to the top. Some cleanup | Filippos Karapetis |
2015-12-15 | LAB: Fix loading of saved games | Filippos Karapetis |
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis |
2015-12-15 | LAB: Objectify LabSets | Eugene Sandulenko |
2015-12-15 | LAB: Initial code | Eugene Sandulenko |