index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
lab
/
tilepuzzle.cpp
Age
Commit message (
Expand
)
Author
2015-12-23
LAB: Add _vm to Image class
Strangerke
2015-12-23
LAB: Move some defines which are only used in the tile puzzle
Filippos Karapetis
2015-12-23
LAB: Move all the tile puzzle related functionality into its own class
Filippos Karapetis
2015-12-23
LAB: Use a local buffer for moving tiles in the tile puzzle
Filippos Karapetis
2015-12-23
LAB: Reduced last reducable header: anim.h
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: dispman.h, eventman.h
Eugene Sandulenko
2015-12-23
LAB: More header dependency redux
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: labsets.h, utils.h
Eugene Sandulenko
2015-12-23
LAB: Reduce header intra-dependency. Reduced image.h dependency
Eugene Sandulenko
2015-12-23
LAB: Use // for comments
Strangerke
2015-12-23
LAB: Use doxygen format for function comments
Strangerke
2015-12-23
LAB: Some more refactoring and renaming
Strangerke
2015-12-23
LAB: Refactoring the vgaUnscale code and the way it's used
Strangerke
2015-12-23
LAB: Fix some coding style in tilepuzzle
Strangerke
2015-12-23
LAB: Move utility functions to a separate class
Strangerke
2015-12-23
LAB: Some refactoring, remove dead code and a useless return value
Strangerke
2015-12-23
LAB: Move fade functions to DisplayMan, some renaming
Strangerke
2015-12-23
LAB: Move more functions to DisplayMan
Strangerke
2015-12-23
LAB: Simplify several calls to flowText() and rectFill()
Filippos Karapetis
2015-12-23
LAB: Split the tile puzzle related functions into a separate file
Filippos Karapetis