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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-11
LASTEXPRESS: Implement last part of inventory handling
Littleboy
2011-05-10
LASTEXPRESS: Implement item selection and scene loading
Littleboy
2011-05-10
LASTEXPRESS: Implement highlight of inventory items
Littleboy
2011-05-10
LASTEXPRESS: Draw portrait non-highlighted in Inventory::show()
Littleboy
2011-05-10
LASTEXPRESS: Add button pressed state for inventory handling
Littleboy
2011-05-10
LASTEXPRESS: Implement skeleton code for selected item and inventory selection
Littleboy
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-02-09
LASTEXPRESS: Add support for item highlight in inventory and scene restore
Julien Templier
2011-02-09
LASTEXPRESS: Implement proper Inventory::open() and Inventory::close()
Julien Templier
2011-02-09
LASTEXPRESS: Properly update cursor when hovering Egg and inventory items
Julien Templier
2011-02-09
LASTEXPRESS: Refactor inventory handling
Julien Templier
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-01-26
LASTEXPRESS: Add some more error handling to Savegame and Sound classes
Julien Templier
2011-01-25
LASTEXPRESS: Fixed Memory Leak in Subtitles.
David Turner
2011-01-25
LASTEXPRESS: Correct typos in Alexei logic and sound code
Julien Templier
2011-01-25
LASTEXPRESS: Fix accidental assignment in sound.cpp.
David Turner
2011-01-25
LASTEXPRESS: Corrected format warning in state.h
David Turner
2011-01-25
LASTEXPRESS: Add per-entry sound stream (this fixes all dialog being cut as s...
Julien Templier
2011-01-25
LASTEXPRESS: Add some subtitle support to Sound class
Julien Templier
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-19
LASTEXPRESS: Poll events when loading savegames to prevent freezing the appli...
Julien Templier
2010-11-19
LASTEXPRESS: Add missing queue reset in Entitites::resetSequences
Julien Templier
2010-11-16
LASTEXPRESS: Fix SequenceFrame leak in Entities code
Julien Templier
2010-11-15
LASTEXPRESS: Use Common::StackLock instead of mutex lock/unlock in Sound class
Julien Templier
2010-11-15
LASTEXPRESS: Fix frame leak in Entities::processFrame()
Julien Templier
2010-11-15
LASTEXPRESS: Don't use NULL in arithmetic (silences a warning)
Matthew Hoops
2010-11-15
LASTEXPRESS: Protect sound queue accesses with mutex
Julien Templier
2010-11-11
LASTEXPRESS: Use SAFE_DELETE for class variables
Julien Templier
2010-11-11
LASTEXPRESS: Fix more memory leaks
Julien Templier
2010-11-11
LASTEXPRESS: Fix some memory leaks
Julien Templier
2010-11-01
COMMON: Rename String::printf() to String::format()
Max Horn
2010-10-27
LASTEXPRESS: Rename variable to silence GCC warning
Torbjörn Andersson
2010-10-27
LASTEXPRESS: Use Common::Rational when adjusting menu clock
Julien Templier
2010-10-27
LASTEXPRESS: Hide menu elements after a game has been loaded
Julien Templier
2010-10-27
LASTEXPRESS: Implement game loading (last save entry only)
Julien Templier
2010-10-27
LASTEXPRESS: Do not try to show intro when loading a game
Julien Templier
2010-10-27
LASTEXPRESS: Cleanup game saving
Julien Templier
2010-10-27
LASTEXPRESS: Add some missing casts and const qualifiers
Julien Templier
2010-10-26
LASTEXPRESS: Read savegame in blocks instead of bytes
Willem Jan Palenstijn
2010-10-26
LASTEXPRESS: Fix GCC warnings
Julien Templier
2010-10-26
LASTEXPRESS: Turn dummy action error into a warning
Julien Templier
2010-10-26
LASTEXPRESS: Fix forward/backward in the menu
Julien Templier
2010-10-26
LASTEXPRESS: Implement loading of savegame entry headers
Julien Templier
2010-10-26
LASTEXPRESS: Do not delete Clock & TrainLine frames in clear() functions
Julien Templier
2010-10-26
LASTEXPRESS: More savegame work
Julien Templier
2010-10-26
LASTEXPRESS: Make GameState::time of type TimeValue
Julien Templier
2010-10-26
LASTEXPRESS: Silence GCC warning
Torbjörn Andersson
2010-10-26
LASTEXPRESS: Savegame support update
Julien Templier
2010-10-23
LASTEXPRESS: Output human readable time in the show game state debug command
Julien Templier
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